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Judaism is an an Abrahamidic religion originating in the lavant region, a monotheistic religion based around the worship of the God Yahweh and based around the the Torah (also known as the Old Testament in Christianity). Judaism is the progenitor faith of both Christianity and Islam, the two most widespread religions in the world and despite the efforts of some jerks continues to exist to this day. A person who identifies with this religion is known as a Jew. Unlike it's two major offshoots, Judaism is not actively assimilative. It is possible to convert to Judaism, but one is not required to become a Jew in the Jewish theology to avoid damnation and Jews are technically required to obey 613 laws which non-jews (gentiles, or more vulgarly, goyim) don't have to. For most of the last 2,000 years the Jews have lived as minorities among other populations. The subject of jews were often made fun of by the troublesome, flamboyant racist /pol/ board, where they jokingly (or not) blame jews because they are the driven force behind every disaster, unfortunate stuff such as ward, Hasbro or Blizzard.

A short history of Judaism and the Jewish PeopleEdit

"They tried to kill us, they did not kill all of us, lets eat!"

-A summery of the back story of many Jewish holidays

Ancient JudeaEdit

The earliest mention of a land called Israel was Merneptah Stele, written in 1208 BCE. From about 1000 BCE to 930 BCE, there was a kingdom of known as Israel that subscribed to early Judaism. This split into two kingdoms: The Kingdom of Judah and the Kingdom of Israel. Two early iron age theocratic kingdoms of farmers and shepherd in a region of iron age theocratic kingdoms of farmers and shepherds who worshiped one god as opposed to a pantheon. This state of affairs continued until Babylon conquered them in 587 BCE. The babylonians destroyed the main temples of Israel and took a fair number of Jews as slaves. Then the Persians led by the emperor Cyrus the Great came in 539BCE, conquered the Babylonians and let the ancient Jews do their own thing so long as they paid taxes. Then in 332 BCE Alexander the Great came in and took over, after he died it was ruled by the Greek successor kingdoms, during which time Greek Culture had it's impact. Eventually the selucids set up the area as a semi-autonomous vassal with the Hasnomean Dynasty, which eventually became a roman client kingdom.

At this point there was a theological dispute between the Romans and the Jews. The Romans were pretty cool with people worshiping foreign gods, even adopting a few as they went building their empire, so long as the locals worshiped roman gods as well because neglecting them was asking for trouble. Most of Rome's subjects were fine with the occasional prayer or sacrifice to Jupiter, but to the Jews this was idolatry. This conflict of interest between the Jews and the Romans led to friction between the two groups as well as resentment against the leaders who tried to placate the Romans. There were riots and rebellions, which culminated in the Bar Kokhba revolt in 132-36CE, in which the Romans, after having enough of this monotheist shit brought down the hammer hard on them.

The DiasporaEdit

The Romans had numerous ways of dealing with rebels: gutting them on the battlefield, mass crucifixions, feeding them to lions and the most profitable one of selling them into slavery. Jewish rebels, their families and anyone in their general vicinity were put into irons and sold around the empire. There had been a movement of Jews away from the roman province of Judea at the same time time, but this action scattered the Jewish people around the roman empire while breaking the old center of their culture and institutions. Remarkably, many of them held onto their faith and one way or another got their way to freedom, establishing small enclaves of Jews around the empire which the pagan Romans largely ignored as being another religious minority that had not recently done anything to warrant the fuss of suppression. It also broke the old priestly hierarchy in it's entirety. While Judaism would re-emerge, it would be Rabbinical Judaism, with the centers of religion being Rabbis (Teacher in Hebrew) men who are well versed in scripture as well as the emerging Talmud, musings by prominent Rabbis on scriptures, rather than being based on the old priestly hierarchy.

However, the Diaspora was not contained by the boundaries of the Roman Empire. Jews would move north into Germany and to what is now Russia (notably managing to convert the Khazar ruling classes to Judaism), east to Asia, into Iran, India and China and to the south into Africa. For sake of simplicity, this will focus on Europe and the Middle East.

Judaism and ChristianityEdit

Christianity was an offshoot of Judaism that spread through the Roman Empire, converting people bit by bit, despite a few campaigns of suppression by certain emperors. By the 4th century, it became the official religion of the Roman Empire replacing the old polytheism. For various reasons (namely feeling that Jesus did not fit the criteria for being the Messiah), most of the Jews resisted this and resisted it well. This led to conflict between the Jews and the Christians, as did the fact that some of the Gospels state that high ranking Jewish Priests were involved in the death of Christ. As such there were programs of persecution. Even so, the Jewish communities continued to endure and there were still some Christians sympathetic to them for worshiping the same god as they did.

Eventually, in one way or another a rough system emerged to various degrees. Jews were tolerated, but were a marginalized class kept separate from the general population to some degree or another by law and often treated with hostility. Generally they had to dress differently and be confined to live in certain areas. They were generally barred from being soldiers, owning land or holding offices of power. In some areas (such as Byzantium) discrimination was not as bad as in other places. Even so As a rule these policies got more formalized as time went on in western Europe there were instances in which Jews were told that they had to convert, leave or die (England in 1290 and Spain in 1492 being the most notable instances of this) as well as plenty of more instances of violence against Jewish communities on smaller scales.

Even so, many leaders found a use for Jews. Jews on the whole were more likely to be literate than their christian counterparts, which often gave the advantage in book keeping. Most Jewish communities would become urban so many Jews became tradesmen and merchants and a few of them became reasonably wealthy off of this and investments. Jewish doctors had a higher patient survival rate than their christian counterparts. Other times they were employed in unpopular jobs such as tax collecting. Eventually (and especially in Italy) some Jews got involved in money lending. The Catholic Church in the Middle Ages was against Christians engaging in usury for scripture but since money lending was somewhat necessary they officially allowed Jews to do it (even though the same scripture applies to Jews and they are technically under more of an obligation to follow them). In less friendly situations, they were also often useful to the leadership as scapegoats to blame problems on, often making them out as cartoonish villains. In any case this tended to make Jewish communities rather insular on the whole.

In the western world, Jews generally ended up in two broad categories: The western Sephardics from the Iberian Pensula and the Ashkenazis which got their start in Germany. The former being more willing to go along with mainstream culture while the latter being more insular and conservative. There also was a flow of Jews from West to East, going to Poland and Russia to escape antisemitism.

In the Islamic world the situation for Jews was basically a milder version of what was it was in the Christian world during the middle ages.

The Age of Enlightenment and the Modern PeriodEdit

From around 1650 to 1800 was the age of Enlightenment. During this period there was a an interest in logic and reason to solve the world's problems, modern science began to develop, the merchant classes rose in prominence and influence and people began to question the old feudal order. As the wealthier and more influential Jews were merchants and Jews in general got the bum end of the stick from the old feudal order many jews in western Europe were in favor of these developments. When people working on Enlightenment ideals won the US revolutionary war they granted the jewish population of the 13 colonies full citizenship. A similar thing happened during the French Revolution (admittedly favoring the Sephardic jews over the more insular Ashkenazi counterparts by granting them citizenship slightly latter) and was latter exported by Napoleon (even if much of these reforms were undone afterwards outside of France by the old powers). Even so, during the 19th century the Jews of Western Europe gradually gained legal equality with their gentile countrymen.

However, as previously mentioned not everyone was so keen on these reforms. In particular this was the case in Russia in the 19th century in which Tsars Nicolas-I and Alexander-III made use of the Jews as a scapegoat as part of a broader program of conservative, nationalistic, autocratic authoritarianism in the face of growing movements pushing either for either constitutional reform or anti-monarchist revolution. This resulted in pogroms as well as the creation and propagation of antisemetic conspiracy theories to denounce parliamentarianism, constitutionalism or republicanism by the Tsar's secret police. This led to an increased movement of Jews away from Russian territories, largely to the US, though the conspiracy theories would spread as well and would latter be adopted by a variety of other reactionary movements even in the more progressive countries.

Moreover there was another tenancy of the 18th and 19th century and one of the less pleasant products of the Enlightenment: the matter of Racism. At this time people would speak of "the French Race" or "the Italian Race" or "the Race of Poor Liverpudlians" and similar. Its little surprise, therefore that someone decided to refer to everyone who subscribed to judaism or had grandparents who did as being part of the "Jewish Race" and this caught on.

Zionism and the State of IsraelEdit

Oh Boy...

In 1870 to 71 was the Franco Prussia War. The Germans had more raw manpower, a more disciplined and experienced army and new breech loading artillery and so managed managed to beat the French. The French were kind of cheesed about loosing to people they saw as a bunch of beer swilling hillbillies and so they looked for someone to blame. That someone would be Alfred Dreyfus, a Jewish artillery captain who was in 1896 accused of treason on some rumor, dishonorably discharged and sentenced to life in jail. But soon people noticed that this was a miscarriage of justice and called them out on this. The result was a bunch of back and forth arguments and legal discussions over the next eight years which was constantly headline news, with the anti-Dreyfus guys generally being very anti semetic, until he was finally acquitted entirely.

However, the biggest thing about this legal dispute was that it gave some Jewish people (most notably Theodor Herzl) the idea that even in lands that were supposed to be based on Liberty, Equality and Brotherhood the gentile population would never fully accept the Jewish people and as such they should try to carve out a place for themselves. This position was a product of it's time, there were similar ideas relating to the greeks, the poles and in the Balkans where people united in language and common history felt that they should have their own sovereign state. The difference being that the Jews were distributed as minority populations across Europe rather than being some concentrated pocket somewhere. At first the Zionists just wanted a pocket of land somewhere and there was some consideration put into establishing said homeland in Africa, but eventually this movement got associated with some Jewish refugees from Russia who decided to settle in the levant in the ottoman province of Palestine, which had a distinct religious appeal.

After the First World War, the area was under the control of the British Government who allowed a flow of jewish settlers, who set up settlements. However, due to religious and cultural reasons these settlers began to clash and more with the previously established populations which increased as the number of Jewish settlers increased. In the 1930s the number of Jewish refugees increased significantly because some Germans decided to blame their defeat in the Great War not on the fact that they had been fighting a war of attrition both east and west against enemies with a greater population than they did, more extensive colonial assets to support their war efforts, the naval power to cut of the flow of strategic resources from their colonial empires and the sudden surge in enemy resources and material provided by the US entering towards the end while their allies were two crumbling old backwards empires and a kingdom that was late to industrialization that switched sides half way though, but rather decided to blame it on the Jews even though 100,000 Jews fought in the German Army. Then these guys tried to take over Europe from 1939 to 1945 and made a concerted effort to kill all the Jews they could. Before that many Jews tried to get away from Germany, afterwards many of the survivors took to heart the idea of a Jewish Nation and moved there. With the approval of most of the UN this led to the creation of the State of Israel in 1948, thus solving all their problems forever!

...or not.

Rather the Jews that moved to Israel got themselves involved in an extended conflict with the various middle eastern states which is still ongoing today. Without getting into too much nitty gritty, both sides have done some nasty things. The surrounding Muslim states want to wipe Israel off the map (for religious reasons, seeing this as a legacy of colonialism, "avenge our war dead" nationalism which is by nature self perpetuating, a bunch of antisemetic crap imported from Europe by the grand mufti al-Husseni, a guy who helped create a Muslim SS Division and good old fashioned scapegoating) and have attacked Israel several times. At the same time Israel has annexed some territory and has often mistreated people under its control while a few ultra-orthadox types in Israel have a pipe dream of Israel extending over most of the middle east. The conflict is ongoing with no real ending in sight.

Of course not all Jews are Israelis, though the conflict has had consequences that have spilled over into Europe.

Notable Jewish MythologyEdit

  • Golem: An statue brought to life by Rabbais using holy words

4e Racial TraitsEdit

The following section is a joke derived from crude stereotypes regarding Judaism. It is meant to be humorous, and nobody with more than two brain cells should take it seriously.
Average Height: 5' 1"-5' 9"
Average Weight: 100-140 lb.

Ability Scores: +2 Intelligence; +2 Wisdom or Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision (Ninjewtsu training, for Jews rule from the shadows)

Languages: Common, Hebrew, Yiddish
Skill Bonuses: +2 Streetwise; +2 Insight or Religion
Holocaust Vulnerability: You take a -1 penalty to saving throws against ongoing fire damage, ongoing necrotic damage, and ongoing poison damage.
Sniff Out Prey: You treat enemies with partial concealment as having no concealment instead, and enemies with total concealment as having partial concealment instead. If you see a non-invisible creature become invisible, until the end of the encounter, you can know its location as long as it is within your line of effect.
Thrifty Guttersnipe: When you buy an item, you pay 90 percent of the listed price. When you sell an item, you receive 10 percent more than the price normally quoted for selling that item.
Trained for the Market: You add Streetwise to your class's skill list and must take it as one of your trained skills.
Pzionic Prosperity Powers: You gain the Detect Treasure and Fluid Funds powers.

Detect Treasure, Jew UtilityEdit

Your large nose is perfect for sniffing out wealth.
At-Will ✦ Pzionic
Minor Action, Close burst 100
Level 11: The size of the burst increases to 200.
Level 21: The size of the burst increases to 300.
Special: You can reduce the burst size to any size you wish, to a minimum of 1.
Effect: You ascertain the direction to the most valuable concentration of wealth within the burst. You can choose to detect only valuables within certain categories: metal, gems, other (art objects, maps, ritual components, and so on), or any combination of the above. Alternatively, you can choose a creature within the burst and gain a general idea of the amount of wealth it carries.

Fluid Funds (Jew Utility)Edit

You can always make change.
At-Will ✦ Pzionic
Standard Action, Personal
Requirement: You must be touching a coffer.
Effect: You drop coins, gemstones, or other valuable items into a coffer and close the lid. When you open the lid, a quantity of coins or residuum in the box equal to the value of the items deposited inside. With this power, you can exchange a number of gold coins for a smaller number of platinum coins of equivalent value, exchange a gemstone for its worth in gold, or exchange an art object for residuum. Magic items and mundane equipment are not affected by this power.

Jews are a subrace of humans distinguished by their large noses, their insatiable greed and mystical affinity for wealth, and their undying devotion to their ethnic patron deity. They have been exiled from their homeland, which they call the "Promised Land," multiple times, and have developed a fear of fire and poison due to the methods used by some of their oppressors. They now wander the world, insinuating themselves in cities large and small, where they let their instincts and their religious tenets guide them into lives of wealth-hoarding and prosperity. Some day, they hope to reclaim their rightful homeland, and then rule the world from the shadows...

Some Jews choose to take up the life of an adventurer, for what better source of wealth is there than the hoards of dragons, demons, elemental princes, and fey nobles? As long as they make sure to send messages back to their mothers every day, the Jews take to the wealth-gaining aspects of the adventurer's life like a fish in water.

Play a Jew if you want...
✦ to play an exotic, cerebral individual with an affinity for gaining and managing wealth.
✦ to embody a perfect blend of persecution, religious zeal, and self-styled supremacy.
✦ to be a member of a race that favors the artificer, avenger, bard, invoker, psion, warlock, and wizard classes.

Jew Racial Utility PowerEdit

Fool's Gold, Jew Utility 2Edit

You turn a pile of coin or residuum into a mound of illusory gold.
At-Will ✦ Pzionic
Minor Action, Personal
Effect: You sacrifice coins or residuum and create an amount of illusory gold and platinum coins equivalent to 20 times the total worth of what you sacrificed. The illusory money vanishes after 8 hours, and it looks, feels, and smells like real gold and platinum and weighs as much as real coins. Any creature can discern the true nature of the illusory coins by succeeding on an Insight check against a hard DC of your level, but the creature must deliberately attempt to see through a possible illusion.
Level 11: The amount of illusory money equivalent to 100 times the total worth of what you sacrificed, and it lasts for 24 hours.

Jew Racial FeatsEdit

Jewish Defense ForceEdit

Prerequisites: Jew, defender role
Effect: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal attack penalty.
Your Strength and Constitution modifiers are also considered 1 higher for the purpose of all basic attacks; battlemind, fighter, paladin, swordmage, and warden powers; and those classes' paragon path powers.

Jewish Market SavvyEdit

Prerequisites: Jew
Effect: You can roll twice and take the higher result when you make an Insight or Streetwise check.

Jewish Merchant FaceEdit

Prerequisites: Jew
Effect: You gain a +2 feat bonus to Bluff checks.
You can use your Intelligence modifier in place of your Charisma modifier when making a Bluff check.

Jewish Mind ControlEdit

Prerequisites: Jew
Effect: You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases to +3 at 11th level and +4 at 21st level.

Jewish NinjewtsuEdit

Prerequisites: Jew; assassin, monk, ranger, or rogue
Effect: You gain a +3 feat bonus to Stealth and Thievery checks.
You gain a +1 bonus to AC and Fortitude while you are adding your Dexterity modifier to your AC. Your Strength and Dexterity modifiers are also considered 1 higher for the purpose of all basic attacks; assassin, monk, ranger, and rogue powers; and those classes' paragon path powers.

Jewish RabbiEdit

Prerequisites: Jew, any divine class
Effect: You gain a +3 feat bonus to Insight and Religion checks.
Once per day, as a free action, you can declare a specific meal within your line of sight to be "not kosher." This lasts until you take an extended rest. Any creature that consumes the meal immediately takes poison and psychic damage equal to 10 + your level. This damage increases to 15 + your level at 11th level and 20 + your level at 21st level.

Jewish Star of DavidEdit

Prerequisites: Jew
Effect: You gain proficiency with the mace, the morningstar, and the shuriken.
You gain a +2 feat bonus to damage rolls with these weapons. This bonus increases to +3 at 11th level and +4 at 21st level.
When you wield a mace, its proficiency bonus increases to +3 and its damage bonus increases to 1d10. Its head reshapes to resemble a hexagonal star.
When you wield a morningstar, its proficiency bonus increases to +3, its damage increases to 1d12, and it gains the high crit property. Its head reshapes to resemble a hexagonal star.
When you wield a shuriken, its range increases to 25/50, and it gains the heavy thrown property. It reshapes to resemble a hexagonal star.
You can use a mace, a morningstar, or a shuriken as an implement for invoker, sorcerer, and swordmage powers and those class's paragon path powers.

Jewish Supreme Mind ControlEdit

Prerequisites: 11th level, Jew
Benefit: You gain a +1 feat bonus to attack rolls with charm powers.
When you score a critical hit with a charm power, the target is also dominated until the end of your next turn.

Its all the Jews fault!Edit

Don't you see people? The Jews are behind every problem in the world! Don't have a job anymore? Its the Jews. That fridge you brought not working? Its the Jews. Did your cat get up in a tree, its the Jews! Jews are love children of Cthulhu and Justin Bieber, who feast on the happiness of those around them. Their soul purpose in life is the make life horrible for everyone else and have a huge intelligence network that uses money obtained by cheating other out of it using a system called "Banking" to fund terrorist acts all over the globe to sow chaos and fear. The Jews were behind the cold war, the assassination of JFK, the two towers disaster, the Vietnam war, keyboard cat, 90s pop music and the cancelation of Firefly. Jews only care about making everyone unhappy and money, and you should always report any Jews you see.

(In all seriousness Jews tend to be the scapegoats for dozens of groups and countries not just Nazis and those in the middle east. While many claim all their woe is just from one bad event that was the king of horrible events, people have been trying to wipe these guys out since they became an ethic group. The fact they survive today, let along have a thriving global community makes Jews both awesome and manly)

Prestige Class: RabbiEdit

  • = not listed in PHP

A Rabbi is chief religious official of a synagogue who performs ritualistic, educational, and other functions as spiritual leader of a Jewish congregation.

A Rabbi is also a scholar qualified to rule on questions on Talmudic law. The word “rabbi” in Hebrew translates to the word “teacher”


  • Alignment: Cannot be any evil, cannot be any chaotic
  • Cleric of the Hebrew g-d* (LG)
  • Holy symbol must be a 6-point star
  • Cleric domain must be either; healing, knowledge, law, or Community*


Languages: Hebrew*

Hit Die: d8.

Class Skills: The Rabbi’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Class Features same as cleric

Ex- Rabbi

A Rabbi who breaking their oaths of vow or A Rabbi who ceases to be lawful, who willfully commits an evil or chaotic act, loses all Rabbi/ Cleric spells and abilities).

They may not progress any farther in levels as a Rabbi or Cleric. She regains her abilities and advancement potential if he atones for there violations (see the atonement spell description,)

Level Special Spells per Day

1 Lore (Ex):* SACRED VOW (kosher)* SACRED VOW (Sabbath)* Same as cleric 2 - Same as cleric 3 DEIFIC VENGEANCE* replaces Spiritual Weapon Same as cleric 4 - Same as cleric


Lore (Ex):* Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge.
This ability is identical to the bard’s bardic knowledge class feature, using the cloistered cleric’s class level in place of the bard level.

VOW OF PURITY (kosher)*

  • You have taken a sacred vow to avoid contact with dead flesh.


  • You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.

Once every seven days commonly known as Starday (Sabbath) they must fulfill the fallowing sacred vow (the DM must keep track of what day of the week it is)

VOW OF PEACE (Sabbath) *

  • You have taken a sacred vow to abstain from harming any living creature.

VOW OF POVERTY (Sabbath) *

  • You have taken a sacred vow to forswear material possessions


  • You have taken a sacred vow to avoid violence against humanoids.

However on the other 6 days they do not get the benefit of these feats and no not have to fulfill said vow. Therefore If a rabbi brakes the SACRED VOW (Sabbath)* on any other day that is NOT the Sabbath (or Starday) they do not need to receive an atonement spell to get the benefits of SACRED VOW (Sabbath)* on the Sabbath (or Starday).

Common Day Common Task Sacred Vows
Saturday Work (kosher) + (Sabbath)
Sunday Work (kosher)
Moonday Work (kosher)
Godsday Worship (kosher)
Waterday Work (kosher)
Earthday Work (kosher)
Freeday Rest (kosher)

Rabbis can take the Extra Turning (special) feat as a cleric even though they do not have the ability to turn undead at 1st level.

This allows the rabbi to turn undead a number of times per day equal to there charisma modifier


Granted Power: Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.

Community Domain Spells

  1. Bless: Allies gain +1 attack and +1 on saves against fear.
  2. Status: Monitors condition, position of allies.
  3. Prayer: Allies gain +1 on most rolls, and enemies suffer –1.
  4. Tongues: Speak any language.
  5. Rary’s Telepathic Bond: Link lets allies communicate.
  6. Heroes’ Feast: Food for 1 creature/level, cures and blesses.
  7. Refuge: Alters item to transport its possessor to you.
  8. Mordenkainen’s Magnificent Mansion: Door leads to extradimensional mansion.
  9. Heal, Mass: As heal, but with several subjects.

A Rabbi can not learn the the spell Spiritual Weapon Level: Clr 2, War 2 Instead they can lean the spell DEIFIC VENGEANCE This is simply replaced in the clerics level 2 spell list in the PHP DEIFIC VENGEANCE Conjuration (Summoning) Level: Cleric 2, Purification 2 Components: V, S, DF Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Will half Spell Resistance: Yes

When you cast this spell, you call out to a deity, listing the crimes of your target and urging the deity to punish the miscreant.

(The target’s alignment is irrelevant to the success of the spell.) The divine power of the angry deity imposes this punishment in the form of a sharp, spiritual blow to the target. This attack hits automatically and deals 1d6 points of damage per two caster levels (maximum 5d6), or 1d6 points per caster level (maximum 10d6) if the target is undead. A successful Will saving throw reduces the damage by half.


Sacred VowEdit

You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals.

Benefit: You gain a +2 perfection bonus on Diplomacy checks.

'Special: This feat serves as the prerequisite for several other feats, including the Vow of Abstinence, Vow of Chastity, Vow of Nonviolence, Vow of Obedience, Vow of Peace, Vow of Poverty, and Vow of Purity.

Vow of Nonviolence (Sabbath)*Edit

You have taken a sacred vow to avoid violence against humanoids.

Prerequisites: Sacred Vow.

Benefit: The saving throw DC for spells you cast or other special abilities you use against humanoid or monstrous humanoid targets is increased by +4 if the spell does not deal damage (including ability damage but not nonlethal damage), bestow negative levels, or cause death. Spells affected by this feat include most Abjuration, Enchantment, and Illusion spells (though not phantasmal killer, for example), those few Divination spells that have targets and require saving throws (including detect thoughts and discern lies), and even Necromancy spells such as waves of fatigue and ray of exhaustion. It does not affect most Evocation, Conjuration, and Transmutation spells.

The bonus granted by this feat does not stack with the bonus granted by the Spell Focus feat. It affects only saving throw DCs, not caster level checks or other elements of a spell.

The benefit of this feat extends to special abilities other than spells that allow a saving throw, but only if the ability does not deal damage and is not dependent on dealing damage. For example, a character with the Stunning Fist feat can increase the saving throw DC to avoid being stunned by +4 if she deals nonlethal damage, rather than regular damage, with her stunning attack. A couatl’s venom would not become more virulent because of this feat, however, because it deals ability damage and requires the couatl to deal hit point damage in order to deliver it.

Special: To fulfill your vow, you must not cause harm or suffering to humanoid or monstrous humanoid foes. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage.

You may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm.

Your purity is so great that any ally of yours who slays a helpless or defenseless foe within 120 feet of you feels great remorse. Your ally takes a –1 morale penalty on his attack rolls for 1 hour per your character level. For each helpless foe slain, the attack penalty increases by 1, to a maximum equal to your character level. The duration of the increased penalty starts from the latest slaying.

You may ask your allies to give you an oath that a helpless foe will not be slain. If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present. If you leave a helpless foe to be killed by your allies, you have broken your vow. You may ask a defeated creature to give you an oath of surrender or noninterference in exchange for its life. If the creature breaks this oath to you, you can allow your allies to deal with the creature as they see fit without breaking their oaths or your vow of nonviolence.

If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.

Vow of Obedience (kosher)*Edit

You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.

Prerequisites: Sacred Vow.

Benefit: You gain a +4 perfection bonus on Will saving throws against compulsion spells and effects.

Special: To fulfill your vow, you must unquestioningly obey your superior and live according to the rules of your organization.

If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.

Vow of Peace (Sabbath)*Edit

You have taken a sacred vow to abstain from harming any living creature.

Prerequisites: Sacred Vow, Vow of Nonviolence.

Benefit: This sacred vow grants significant supernatural benefits, but its cost is high.

First, you are constantly surrounded by a calming aura to a radius of 20 feet. Creatures within the aura must make a successful Will save (DC 10 + one-half your character level + your Cha modifier) or be affected as by the calm emotions spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting, supernatural compulsion.

Second, you gain a +2 natural armor bonus to your AC, a +2 deflection bonus to your AC, and a +2 exalted bonus to your AC. This exalted bonus does not apply to touch attacks and does not hinder incorporeal touch attacks. Brilliant energy weapons, however, do not ignore it. It does not stack with an armor bonus.

If you also have the Vow of Poverty feat, the natural armor, deflection, and exalted Armor Class bonuses granted by that feat all increase by +2. If a creature strikes you with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 10 + one-half your character level + your Con modifier) or shatter against your skin, leaving you unharmed. Finally, you gain a +4 exalted bonus on all Diplomacy checks.

Special: To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them—if you incapacitate a foe, you must take him prisoner.

If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion or otherwise unwittingly, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell. (Characters who have taken a Vow of Peace are known to drink water through a strainer in order to avoid accidentally swallowing, and thereby causing harm to, a small insect.)

Vow of Poverty (Sabbath)*Edit

You have taken a sacred vow to forswear material possessions.

Prerequisites: Sacred Vow.

Benefit: You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. See Voluntary Poverty in Chapter 2 of the Book of Exulted Deeds for details.

Special: To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry enough food to sustain you for one day in a simple (nonmagic) sack or bag. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf—you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion’s ebony fly. You may not, however, “borrow” a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. If you break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it.

Vow of Purity (kosher)Edit

You have taken a sacred vow to avoid contact with dead flesh.

Prerequisites: Sacred Vow.

Benefit: You gain a +4 perfection bonus on Fortitude saving throws to resist disease and death effects.

Special: To fulfill your vow, you must avoid all contact with dead creatures, including meat cooked for food. You may not touch fallen foes. You may fight undead foes, but must purify yourself as soon as possible afterward. You may touch dead characters in order to restore them to life (by way of a raise dead or similar spell that requires you to touch the corpse), but for no other purpose.

If you fight undead creatures or accidentally touch dead flesh, you must purify yourself in a special ritual that requires 1 hour and a flask of holy water.

If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.