Grand Alliance Order
"To punish the oppressors of humanity is clemency; to forgive them is cruelty."
- – Maximilien Robespierre
"Much is demanded of those to who much is given."
- – Stormcast Saying (they got it from Jesus)
"We were fearless but so afraid Though in our hearts we still felt pain We're on fire but on a leash We only ever wanted peace."
- – Judas Priest, Never the heroes
"Justice, like lightning, ever should appear; to a few men ruin, but to all men fear."
- – Thomas Randolph
The Stormcast Eternals (aka Sigmarines, Ground Marines, Fantasy Marines, Stormcunt Eternals, and Adeptus Sigmartes) are the primary type of soldiers used by Sigmar in order to fight Chaos during the Age of Sigmar, and thus are the posterboys of the new line.
As will be made evident many times over, they're literally just Space Marines transplanted into the Age of Sigmar, in purpose (An elite military force of engineered super-soldiers, personally designed by a god-ruler to be his warriors to combat unfathomably terrifying Lovecraftian horrors that normal men would simply despair at), model design (bulky dudes in all-enclosing, easy-to-paint armor with huge pauldrons for kids to freehand designs on to make themselves feel special) and being shoved down the throats of the entire hobby by GW's marketing department. Two more strikes for (or against, depending on your view) them are the fact that some of them have crossbows that resemble bolters and the winged ones resemble some of the Blood Angels models.
Their fluff origins, on the other hand, do give them some important differences from the autistic warrior monks we all know and love. Instead of distant super-warriors that are barely even humans, Stormcasts function more like a nation-spanning order of knights under Sigmar, who performs his will where needed - they are all warriors, but can have regular functions like being administrators and nobles, but also builders, artisans and guards. They consider themselves largely apart from the common folk, but not by much; more like a stronger version of a human but with more responsibility to use it well. In other words, they are Space Marines with a Custodian’s mind and an Ultrasmurf's purpose.
What are the Stormcast Eternals?Edit
They are the Fantasy Space Marines, the Warriors of Order - Nobledark once-dead warriors filled with lightning while wielding hammers, thunder, lightning strikes, and full-body armor adorned with hammers decorated with thunder-lightning.
They are made from exceptional mortal heroes taken away at the time of their death or the height of their power by the God-King Sigmar and infused with his own Divine Essence and given fancy new weapons and armour made of Sigmarite. The universal trait to all the Eternals is that they opposed Chaos whenever it appeared, though certain chambers work on minor details like faith or vengeance.
Currently there is no evidence on whether or not there are non-human Stormcast Eternals, maybe the aelfs and duardin gods don't like Sigmar taking their people's souls, or perhaps Sigmar gives priority to humans, after all, he is in a way human too. It should also be noted that all Stormcast Eternals have the human keyword. For awhile the only named characters presented so far were originally male humans but then a female special character was introduced in Neave Blacktalon. Other than that, there is a story where Sigmar cries over the fact he couldn't save a warrior maiden from getting tortured and killed by the forces of Chaos as he still hadn't completed the teleporting device which allows him to take away potential candidates for Reforging. In Godbeasts it is stated that the entire Household of the Royal Victrians were spirited away and turned into Stormcast Eternals, quoting it: "Reforging every man and woman into Stormcast Eternals" and the Sacrosanct chambers are pretty equal opportunity.
Considering that the process of making a Stormcast is more mystical than any genetic modifications and that the person in question will still remember who they were before the Reforging, it is still possible that any non-Chaos mortal could become one, and there is even a former Chaos Champion of Nurgle that Sigmar purified into becoming his own Champion. The only real specific that is considered is that the inhabitants of the Realm of Death tend to become Lord-Relictors, who are able to see the spirits and thus are able to anchor his kin to Sigmar's Realm of Azyr.
That said, however, the Eternal part of their name is rather relative: Their souls are constantly coveted by Nagash because he considers anything dead as his, and the supply of Sigmarite is technically limited as it's basically the core of the old Warhammer world. Of course this is still a lot, since Sigmar gets this mineral from the core of the World-That-Was and this was probably the same size as our own Earth, that means there is potentially up to 7 billion cubic kilometers of raw sigmarite and in all honestly Sigmar (and his benevolent benefactors Games Workshop) could probably find/make more if he had to. Still, each reforging takes supplies and more of the Stormcast's memories, feelings and general personality is lost due to Nagash taking pieces of their souls each time they die (Sigmar eventually figured out Nagash's skulduggery and decided to have a nice little chat with the Great Necromancer about the issue. Nagash, being Nagash, is less than willing to change his ways). Then Nagash figured out how to take the whole soul...
Aside from stomping Chaos, their main goal is uncovering the Realmgates: Portals to other Realms. By securing them, they gain another route back to Azyr or to any of the other realms, so a small retinue of Stormcasts has to stay behind to guard it, until the Freeguilds (old Empire models, now a unified army) can secure land and begin to rebuild.
Aside from all that, Stormcasts aren't actually all that holy or magical when it comes down to it; they are about as powerful physically as a Chaos Warrior, aside from the "cannot completely die" thing and due being infused with the magic of Azyr they have considerable immunity to any corrupting magical force, but can still be zapped by normal Chaos magic if strong enough. Unlike Chaos Warriors, who are fanatically devoted to Chaos and often outright insane, Stormcasts are still very much human, or whatever race they were before.
And while their main portrait is of honorable warriors they still need to eat, to sleep (although, like the space marines, they can endure far more than common mortals) and have desires like anyone else. They're also anatomically correct but, like Space Marines, the functionality of their peepees (or, unlike Space Marines, vagoos) wasn't expounded on. For awhile the only hint in lore was in the novel "Lords of Undeath" where Neferata had a private chat with a Lord-Celestant, who upon seeing her in a revealing dress privately reflected that while he was above temptations of the flesh he intellectually appreciated her efforts at seduction. Unlike Space Marines, it was later confirmed in the short story "The Lightning Golem" by Nick Kyme that Stormcast Eternals are capable of sexual intercourse and do so to varying degrees; a Lord Veritant Issakian is depicted waking up up after an eventful night with another Stormcast, a female by the name of Agrevaine. However, this does raise further questions (Are Stormcasts Eternals fertile? If so, can a Stormcast impregnate/get pregnant from a non-Stormcast? The list goes on).
Unlike some Chaos Warriors their armour and faceplate can be removed, although they seem comfortable wearing them to not to need to remove them for weeks on. Another trait of the Stormcasts is that not all of them were warriors during their mortal lives, instead all of them chose to make a stand against Chaos, from a general or a king to a smith, a philosopher, a baker, a housewife, a farmer or even a beggar, they faced the forces of the Dark Gods in doomed fights and were found worthy by Sigmar. They are also able to have normal lives because they are allowed to not be on permanent service, so they can gain political and hierarchy positions, as well as highly entrusted professions, and hang around with mortal friends and even their descendants.
Stormcasts see themselves as saviors first of all, trying to defend others successfully, when they had failed to do so in the past. That said, some have a tendency to get lost in revenge, seeing only the destruction of Chaos as a viable way of atoning for past transgressions. One Celestant (general) in a recent novel brooded over the fact that his entire tribe was wiped because he didn't have the strength to beat the Chaos Sorceress who did it, thinking only manly unfeeling Batman-esque brooding would make up for it. His fellow Celestant wasn't convinced, thinking that the fear of losing and the grief and loss he feels should be his drive. Another Stormcast makes a point to remember that most of the Chaos forces they fight only follow chaos because the Chaos Gods are all they have ever known and that attempts to redeem them should be made. So at least they have different ways of thinking, which is cool. Hopefully, they won't become so /d/ivergent that Chaos can better manipulate them.
Apparently, if a Stormcast loses a piece of equipment, it isn't regenerated with them (Sigmar's teleportation magic is not absolutely infallible), so many Stormcasts seek out their old nemeses to get their things back. An Orruk Warboss cheerily mentioned taking the head of a Stormcast clean off and showing it on his back banner out of respect, knowing the 'Cast would get back at him to fight again.
TL;DR Stormcast Eternals are magical Necron bro-tier Space Marines with emotions. Better yet, they have a few similarities to Rubric Marines (you know? the whole possessed armor automaton shenanigan?) only with less grimdark and more free will and actual flesh.
Rank and MilitaryEdit
When each mortal is reforged, they are immediately put into a strenuous training ritual meant to hone them into superhuman hammer-swinging engines of holy war. Once the big man is satisfied, he then groups them into Stormhosts, and there they train with each other in a massive coliseum that Malerion gifted him back when there was an alliance. These stormhosts are then broken into Chambers with each having several conclaves organized by specialty. The Strike Chambers consist of your standard boring troops (divided further into Warrior, Harbinger and Exemplar Chambers based on exact makeup), the Extremis Chambers consist of riders of Dracolith and Stardrake cavalry, the Vanguard Chambers consist of outdoorsy ranger types and the Sacrosanct Chamber consists of priests and magicians. In addition, there are three known Chambers Sigmar has yet to unveil to the world; the Ruination, Covenant and Logister Chambers.
Each Storm Host is lead by a Lord-Commander, a supreme leader through which Sigmar's will is realised. Eagle-eyed readers may notice that, despite the game being four years old at the time of writing, there's still no Warscroll for a Lord Commander. Nor are there any named Lord Commanders or Lord Commanders implied to be busy doing something else. All we really know is that each of them is, apparently, handpicked by Sigmar to lead his Hosts. All of this is likely in service of GW selecting a named character to be "the First Lord Commander" and giving him an overpowered ruleset with an overdesigned and fucking expensive model, with less extereme generic equivalents soon to follow. Supporting the Lord Commander are the Chamber Command, who governs each individual lesser Hosts, of which there are between 3 to 9 Retinues (squads), each with between 6 to 20 Stormcasts. For example, the Hammers of Sigmar Chamber has 301 Stormcasts of 7 Commanders, 36 Paladins, 180 Liberators, 18 Prosecutors (yep; half as many jumpies as elites) and 60 Judicators.
- Strike Chamber Command:
- Lords Celestant: The top dogs in the Supporting Chambers, these are the mightiest of heroes among the Chambers, gifted a larger portion of Sigmar's power in order to become great leaders. Some opt to fun with hammers and swords, while other find Dracoths (Large wingless dragons that shoot lightning) to ride like horses or Stardrakes (Even larger dragons with wings that can also cause meteor showers).
- Lords Relictor: These guys are priests, and are able to see the spiritual realm and all the spooky souls that swirl around in it. Their job is to use their skeletal relics to anchor the Stormcasts to Azyr so their souls don't accidentally end up as Daemon chow or part of Nagash's kingdom of skellingtons. Off-duty they function much the same as a Chaplain, warding the relics a Chamber finds and guiding their members in matters of faith.
- Lords Castellant: The Paladin to the Warlord and Cleric above. Their initiation tests involving conquering their fears by traveling some mountains in Azyr and befriending a Gryphound. If successful, they get special warding lantern that illuminates his fellow Sigmarines and incinerates Chaos. As "Castellants", they each oversee a Stormcast Hold or Free City; they don't generally take to the battlefield unless necessary for the protection of their castle. Some of them don't have castles to babysit and instead act as their Lord Celestant's right hand man.
- Knights Heraldor: These guys have giant horns that shoot lightning. Because STORMS. Their helmets are weirdly segmented around the mouths; assumed so the warrior inside can actually blow the fucking horn.
- Knights Vexillor: Unlike the other jobs, these guys are actually chosen in a contest. A shitton of Stormcasts enter the Coliseum, smack each other to not-quite death (The Coliseum makes sure everyone leaves refreshed because... Malerion didn't have a mood swing when he made it. Or did he, recent lore states that he actully has treacherous intentions towards Sigmar and his Coliseum has a sinister purpose). The winner gets to hold an awesome standard, or a big plate with a glowing orb on it that can be used to throw around fuckin' comets.
- Knights Azyros: The closets thing to Scout Leaders, these guys have lanterns to help illuminate the realms so Sigmar can see all the way from his palace. Also, the lanterns burn chaos.
- Knights Venator: Shootier flying Sigmarines, these guys are master archers with magical arrows and own pet
Star-EaglesArticunos. One of their Stormsurgeboltthunderblowsuperarrows can kill almost any regular leader character in one shot.
- Strike Chamber Troops:
- Liberators: The ground-floor. The goons. The average Liberator is a walking tank, capable of wielding either melee weapons or shields to protect his pals from anything deadlier. They use either swords or hammers, sometimes dual wielded, or Grandhammers and Grandblades (Bigger versions of the usual Hammers and Swords).
- Judicators: Warriors skilled with both sword and bow who put to use their uncanny shooting ability in the ranks of the Justicar conclave. They wield devastating long-range weaponry (Skybolt Bows or Boltstorm Crossbows). Some even get luckier and get a mega-bow that fires thunderbolts. THE BOWS ARE MAGIC! YEEEEEEEEEEAH!!!! They also hit Chaos-stuff better, because fuck those guys.
- Prosecutors: They're like Liberators, but they got wings. They tend to spearhead the assault with their speed, throwing either magical reforging hammers or magical reforging spears. Or they could just smash with hammer and sword weapons. Like the Liberators, they can wield big-ass weapons like two-handed axes or war hammers.
- Retributors: Massive piles of Sigmarite who serve in the Paladin Chambers. These guys carry massive hammers to squash things, which has Rending +1 which can completely remove everything not a leader or monster in a turn. These guys love to pummel anything with more than one Wound, since they do two Damage standard, and can turn that into Mortal Wounds. There's really not something these motherfuckers can't do. Well okay, they don't stand up to high Rend or MW shooting, but then again that's an SE problem in general.
- Protectors: Despite the name, these Paladins only wield glaives. Glaives that are actually capable of generating magical force fields, and cut down big-ass monsters, should they get close. They are also very, very long range, so put them behind a Liberator wall and skewer that Mawkrusha something fierce while the goons get slaughtered.
- Decimators: Paladins with fuck huge axes, these things are made to make sweet murder out of hordes. These guys have a massive range on their axes, which is important - because they each get as many attacks as they have enemies within range - because fuck Reaver Hordes amirite. They are also very scary, so people take more heavy Battleshock casualties. Don't try to axe the knee of a Monster or Hero, though; with only one attack, their axes are laughably weak.
- Extremis Chamber
- Drakesworn Templars: Usually a second-in-command for a Lord-Celestant, a Templar is one of those few fortunate Sigmarines to encounter a Stardrake. Their loadout is more versatile.
- Fulminators: Paladin Protectors on Dracoths.
- Concussors: Paladin Retributors on Dracoths.
- Desolators: Paladin Decimators on Dracoths, same as the rest.
- Tempestors: Paladins with crossbows riding Dracoths.
- Vanguard Chamber
- Lords Aquilor: Paladins on Gryph-Chargers (giant wingless hippogryph-things)
- Vanguard Hunters: Liberators with small crossbows.
- Vanguard Raptors: Elite Sharpshooters with Longstrike Bows or Hurricane Crossbows (Elite Versions of Judicators). They also have aether-wings to bite and harass the enemies
- Vanguard Palladors: Liberators on Gryph-Chargers.
- Sacrosanct Chamber
- Lords Arcanum: Wizard lords of the Sacrosanct chambers. Sometimes ride Gryph-Chargers, Dracolines (dragonoid big cat things), or Tauralons (Derp-faced pegasi).
- Lords Ordinator: Builders of Sigmar's works and babysitters of his artillery.
- Lords Exorcist: Wizard Stormpope.
- Knights-Incantor: Stormcast wizards without Lord rank.
- Evocators: Magical paladins with a few spells at their disposal. Some ride Dracolines.
- Castigators: Magical Judicators whose crossbows shoot flasks of Dracoth breath.
- Sequitors: Liberators with maces and a self buff to either their weapons or shields. Not having the Prime take a great weapon actually has a benefit, giving them a ranged soul vacuum that hurts nearby Chaos and Death units.
- Celestar Ballista: Lightning ballista with options for either rapid fire or one big blast.
- Hammers of Sigmar: The first Stormhost. They wear Blue and Gold and pride themselves on being the posterboys of AoS. With the release of second edition, the posterboys finally have a personality! With the people of the realms seeing them as the foremost stormiest, they now fear that any unsavory rumor or failing on their part will lead to the undoing of Sigmars plans. Those amongst them who die too many times are now plagued with visions and generate lightning around themselves. Vandus is awesome.
- Hallowed Knights: The fourth Stormhost. They wear silver and blue and are pretty zealous about killing Chaos. They're known for their DETERMINATION and incredible faith in Sigmar, making them the ideal choice for jobs like wading through Nurgle's horrifying and disgusting kingdoms despite all the filth and plagues that pollute the lands. This Stormhost is in general one of the more popular Hosts, with their metal armors and very faith-based culture. Also, have a cool battle cry ("ONLY THE FAITHFUL!"). They are having their own novel series done by Josh Reynolds. Some of them have been infected by Nurgle's plagues, however their faith is so strong that it purifies their skin, causing their armor to be melted and permanently fused to them. They are occasionally aided by a winged, androgynous being called the Silver Saint who manifests from lakes and pools of water (aka Lileath trying her Lady of the Lake gimmick again).
- Celestial Vindicators: The Sixth Stormhost. Angry. They're vengeful motherfuckers who declared vengeance back as mortals, and then had 500 years to brood while they waited for Sigmar to find his front door keys. Their armour is turquoise with white trim, so the blood reaaaaally stands out. They also tend to kick it with the duardin, so that's pretty cool. Also, they have a sword fetish and revere a spirit called the Father of Blades, heavily implied to be the manifestation of the Empire's Runefangs combined into one being. Each Vindicator seeks to become a living weapon. Some of the better known herobros include Thostos Bladestorm and Arkas Warbeast.
- Celestial Knights: A Stormhost that is on a constant crusade to bring the light of Sigmar to all benighted lands. Pretty much these guys.
- Lions of Sigmar: Rocking the bronze gold and purple look there is little-known about this Stormhost save for their heraldry and thunderous roar in battle. Most people auto-assume "Dark Angels" from hearing the word Lion, though the connection is iffy. The Dangles weren't the only chapter to keep to themselves to that degree.
- Knights of the Aurora: Sporting grey armour with green and gold trimmings, this Stormhost are claimed to strike more quickly and are masters of rapid assault, overall having the need for speed.
- Knights Excelsior: This Stormhost run around in white armour with blue and gold trimmings. These guys are said to have built up a fierce reputation for totally massacring their enemies so brutally that even other Stormhosts think its a bit excessive. Their claim to fame is that they stepped up to bail the Hallowed Knights out when a Lord of Plagues was about to capture Alarielle, with their Knight-Azyros, a pretty fly badass called Diomar, personally charging the powerful Nurgle lord. They have a massive hard-on for Order and see most attempts at individuality or freedom as dangerously Chaotic. Recently featured in the Malign Portents short story collection massacring unwell civilians in their attempt to instill uncompromising authority in the Realm of Life, despite the fact these civilians were loyal to Sigmar in the first place. One of their number, the White Reaper, is used by the Order of Azyr as the bogeyman to make rebellious nobles stay in line, to say it works extremely well gives you an idea of how scary these guys have become. When an order aligned human has a less than flattering opinion of the stormcast it's usually because they had a run in with these guys. Their extreme black and white morality and habit of slaughtering the innocent by the thousands seems to be turning popular opinion against Sigmar himself. Great job, guys.
- Celestial Warbringers: A Stormhost made entirely from the uplifted survivors of one human tribe who Sigmar really liked the look of. They wear burgundy armour with white trim. They have some prophetic juju going on that lets them see the hour of their death, which means if they're fighting in a battle that they didn't dream themselves get torn to shreds in, they fight with no fear. They're also pretty good fun to be around, feasting and drinking like frat boys at an all you can eat murder buffet. Remarkable insofar as they're the first host of the second striking, which means they get different shields and shoulder guards, because reasons. They also have more Sacrosanct Chambers than usual.
- Astral Templars: If you're tired of holy knights, go no further; these fuckers have taken to like it in the Realm of Ghur, and has become one with the beasts. Their color is purple, and their armor is adorned with pelts, bloody markings and other tribal stuff. To be allowed into the Templars, a warrior must be a hunter of beasts and monsters, which honestly isn't a big deal when they all come from Ghur, the Realm of Beasts! The Space Wolves to the Hammer's Ultramarines, but with less wolfs and more barbarians. They honour a godbeast called Ursricht, a giant white bear though he is often depicted as a white haired man. So an expy of Ulric and Ursun than.
- Tempest Lords: Donning the Ultramarine blue with an addition of white shields and shoulders are the Tempest Lords. They're described as the most regal and proud Stormhost, probably because every single one of these guys was a monarch, lord, or other such noble before being chosen by Sigmar. Despite this, they're actually pretty baller and down to earth guys, being perhaps the most selfless of all the Stormhosts, flat-out seeing it as their duty to protect those less fortunate than themselves (which is basically everyone,) often inspiring downtrodden mortal tribes to break their chains and fight Chaos alongside the Tempest Lords. They're also pretty literal it seems, because Sigmar once joked that the Stormcast were each worth twelve mortal men in a fight and since then the Tempest Lords have kept count of how many kills they score before dying, taking it as a massive personal disgrace if they don't reach twelve kills. That said, they do a pretty damn good job of reaching that score, leaving them as one of the hardest Stormhosts to kill simply due to their sheer pride refusing to let them die. Each one of these stormcast is a native of Hysh and follow the teachings of Myrmidia, who they revere as much as Sigmar.
- Anvils of the Heldenhammer The Anvils of the Heldenhammer are a Stormhost of the Stormcast Eternals, wearing black armor. The warriors of the Anvils of the Heldenhammer are dark and brooding, as they aren't made from recently-dead heroes but from long dead warriors who've been resting in tombs and barrows for ages. Most of them are from Shyish as well, so death is central to their mindset - They see themselves as bringers of death, and if turned around against them, death is just another step in the defence of Sigmar's domain. Now that Papa Bones Nagash is getting his spotlight, the Anvils have to deal with him specifically.
Notable Fan-created StormhostsEdit
Help us expand this list:
- Wardens of the Ember: A Stormhost composed of mortals who died standing firm against the most insurmountable Chaos incursions. Former priests cut down mid-prayer, standard bearers who fought and died rather than abandon their colours, musicians who played songs of hope until their very last breath - stoutness of heart is often more important than strength of sword-arm in deciding whether a mortal is bound to this Stormhost. They wear grey armour with black and orange trim, and are notably more jovial than other Stormhosts; it is not uncommon to hear rousing speeches and booming laughter as these heroes urge their mortal comrades onwards.
- The Celestant-Prime: The alpha, the first Eternal ever forged by Sigmar. It's unknown just who he might be, but it's said he was a mighty king from the past (making people immediately guess
either Settra, orKarl Franz). Despite how much power he put into it, the process was still incomplete, so Sigmar decided to put him in a chamber to preserve the project because he spent too much as it is. However, once he recovered Ghal Maraz, he was able to finish the process and get a giant golden angel to join the ranks armed with the warhammer, needless to say, he can easily wipe out any Chaos LordGreater Daemon who has the misfortune of facing him. Recently got ganked by Nagash's newest Mortarch, Lady Olynder, while trying to keep an ancient evil and ally of Nagash contained. Not someone to fuck with, seeing as it took a personal champion of Nagash to take him down for the first time while he was busy with an Eldritch Abomination. Also this beast one-shot a Daemon the size of a country with supernova-level force.
- Vandus Hammerhand: The first named hero among the Eternals, a Lord-Celestant of the Hammers of Sigmar who rides a Dracoth. Apparently, he once fought off against a Khornate Lord known as Korghos Khul as a mortal and almost died before being forged, and instead became a giant gold-plated badass instead of just a human one. He's considered the hero of the Starter Set and is responsible for finding Ghal Maraz. Also, he was the first one to tame a Dracoth. Currently having visions where he sees his future self, who has been Reforged so many times that he has lost all physical form and become an emotionless being made out of pure lightning (what the Stormcast call a lightning gheist), warning him about what would happen if the Stormcasts cannot fix their flaw.
- Neave Blacktalon: The first female stormcast released for the setting. Neave Blacktalon is basically an eversor with tits, with the mentality of a vindicare. As a mortal she was raised from childhood by a particularly vicious Tribe of Sylvaneth. They basically raised her to be an assassin and all around mean bitch ala Xena warrior princess. Unfortunately, her first target was a chaos lord way out of her league and she would have died had Sigmar not decided she'd make a great stormcast.
- Gardus Steelsoul: The best (by fan-view, not author fiat) of the Lord Celestants. What makes Gardus great is that he was no great lord, but a common man. Born Garradan, he was a hospice worker (a doctor for young uns) in the port city of Demesnus. When the forces of chaos invaded the city, he worked tirelessly to heal the defenders, spending whole nights without sleep. As the forces of Khorne shattered the walls and attacked the hospital the tired hospice worker took a chandelier (showing brass balls in the process) and tried to save his patients with good old ultra violence. The rest... is history.
- Thostos Bladestorm: Footslogging Lord Celestant of the Celestial Vindicators. Impulsive jackass. Died a couple of times so now Nagash has part of his soul, he still wants to give Chaos a beating. During a battle with a Chaos Lord Varash, Thostos was hit with extremely powerful lighting bolt which triggered a powerful reforging and the results of it was the return of his memories, emotions and a name he once was - Prince Caeran of Wolf Keep (this happening is more proof of Nagash being made of much fail, seriously, how did this ever happen?). Apparently he is now the first Stormcast to be renewed, healed and with fresh purpose but not the last. In the final days of the Realmgate Wars he fought in the Battle for the All-Gates and crossed blades with Archaon, it went as well as you'd expect it to and Thostos is officially lost forever.
- Tarsus Bullheart: Footslogging Lord Celestant of the Hallowed Knights, leader of a warrior chamber named after him. Broody guy who's obsessed with duty and lets his hammer do the talking for him. Once a human from the realm of Shyish called Tarsem, he lived in a place called Helstone. During the Age of Chaos he fought alongside Mannfred Von Carstein but Mannfred fled leaving Tarsem to get ganked by a Bloodthirster before Sigmar saved him. Sigmar later sent him and some of his warriors to Shyish to parley with Nagash. Along the way they found Mannfred and freed him from a Khornate warband in exchange for his assistance. After entering the underworld and an incident with Arkhan, Nagash appeared before them. This goes as well as you'd expect and all the surviving Stormcast save Tarsus were killed by Nagash. Tarsus managed to distract Nagash and free their souls, but then Nagash killed Tarsus and captured his soul to torture him for dirt on Sigmar, and by the time Nagash was done Tarsus was a gibbering wreck. Eventually Ramus, Gardus and freaking Mannfred broke into Nagasshizar and demanded Tarsus's Freedom. Nagash freed Tarsus, who was of no more use to him, and Tarsus was promptly mercy killed in the hope that reforging would cure his madness. The novel "Soul Wars" revealed that as Tarsem he had a fiance, and said fiance was so mad about him being Sigmarined that upon her own death she let Nagash turn her into a Nighthaunt executioner to get revenge for losing him.
- Ramus of the Shadowed Soul: Lord-Relictor of the Bullhearts warrior chamber and protagonist of the second set of Realmgate Wars audio-dramas. Once voice of reason to Tarsus and completely trusting in Sigmar and his grand plan, after Tarsus was lost to Nagash Ramus has been pressing for a mission to rescue his soul, despite the fact that at the moment Nagash and Sigmar are allies. The other Hallowed Knights are trying to get him to leave it alone and trust in Sigmar, but he hasn't been able to thus far. With Malign Portents pretty much destroying any alliance between Sigmar and Nagash, Ramus gets his chance to rescue Tarsus after all and puts aside his grudge against Mannfred with much difficulty.
- Tornus the Redeemed: Once known as Torglug the Despised, servant of Nurgle and Lord of Plagues, his soul was redeemed by Sigmar at the height of the last battle at Blackstone Summit in the realm of Ghyran when killed by Ghal Maraz in the hands of the Celestant-Prime. During his brief life as a mortal, Tornus was a righteous believer in Sigmar and his faith was unmatched by those that fought with him during the Age of Chaos against the nurgle invaders. At some point he was captured and left in a pit of filth and due to his stubbornness, faith and pride lived for many weeks only to succumb to the lies that Nurgle spoke to him during those months of captivity. Even then his soul, although corrupted and twisted, held out a spark of hope that his faith in Sigmar was not a lie and was rewarded with a chance for redemption as a Knight-Venator in services of the Hallowed Knights,
this is so far as we know the first comeback from Chaos ever done in any of GeeDubs franchises.Captain Leonatos of the Blood Angels (Read the Blood Quest Trilogy) actually did it first, but this is the first time it has happened outside 40k. Is currently forming his own group of ex-Chaos Stormcasts, much to the suspicion of other Stormcasts, including his own Lord Castellant Grymn.
- Hamilcar Bear-Eater: Astral Templars' Lord Castellant turned Knight-Questor. Hamilcar is, to put it short, a lovely braggart, claiming even Sigmar was impressed the result of his stormcasting, also, it seems like he has an uncanny resemblance with the God-King. Currently he's on a hunt for Mannfred Von Carstein over backstabbing Tarsus. Got his own series by his creator David Guymer! Did we mention he beat a gatling-gun-armed skaven killakan while under sniper fire?
- Balthas Arum: An Anvils of the Heldenhammer Lord-Arcanum. Revealed to be Balthazar Gelt reborn as a Stormcast, which was heavily suggested in the novel and he is explicitly recognized as such by Nagash (who said that he looks forward to the possibility of having Aurum serve him a second time). He still has his arrogance, mount Quicksilver, and a preference and talent for Chamon Magic over any other. Considered to be the best mage of all the Anvils of the Heldenhammer and possibly all the Stormcasts, which makes some sense given who he used to be. His only real friend is Tyros Firemane of the Hallowed Knights who Balthus felt an instinctive kinship with despite being a surly loner around everyone else. Tyros is a Lord-Arcanum who specialises in fire magic, has a fiery red beard, and prefers to get his hands dirty exploring lost tombs and ancient cities rather than study. Like Balthas though, he feels a connection with the World-That-Was and thinks he may have lived there in a past life. This guy was most likely Thyrus Gormann, Gelt's friend/rival from the Old World. Pretty cool huh? Did Sigmar arrange it so that these two would meet again or are souls from the old world instinctively drawn to one another? Perhaps somewhere in the realms Kurt Hellborg and Ludwig Shwarzhelm are fighting side by side again in fancy new Stormcast duds.
- Settrus: A Lord Celestant leading a chamber called the "Imperishables" and who holds a massive grudge against Nagash. Three guesses who this guy use to be. Has a reputation for getting shit done and commands the respect and obedience of guys like Hamilcar Bear-Eater through sheer gravitas and force of will alone. Currently on route to reinforce Glymmsforge in Shyish. Almost certainly doesn't remember much of his past life, as that's the only way he would serve anyone.
- Gavriel Sureheart: A named Lord Celestant of the Hammers of Sigmar who GW started selling one day and didn't bother explaining his deal until 2nd Edition. Grew up as a gladiator slave named "Grub" at the Khornate fortress of Ratspike. One month into his gladiator career, he killed Ratspike's king with a spear chuck and kicked off a short-lived rebellion, being saved by Sigmar at the last moment (like most Stormcast). Currently the only sword-and-board foot LC and known for never wearing a helmet (and looking like Tommy Wiseau).
- Arkas Warbeast: A Lord Celestant of the Celestial Vindicators and one of two protagonists in Gav Thorpe's Warbeast novel. Sent back to Ghur and the tribes he once ruled as the mortal Arka Bearclaw, he has a huge, angry boner for smashing skaven to bits, especially one Verminlord who withered his mum to death. A self proclaimed brute with some special connection to the energy of Ghur, his chamber has a reputation for being wild and ill disciplined. He gets even more RAAAAGE after his beat down, but is at least able to control and direct it productively, unlike Thostos.
- The Shadespire Warbands:
- Steelheart's Champions: A Liberator Prime and his two flatmates who went into Shadespire to get a cure for the Reforging issues that plague the Stormcasts, but never made it out. The Champions are Obryn the Bold, a massive dude who's into his third Reforging and has become silent and brooding as a result, and Angharad Brightshield, a female Liberator and former smith who took to smashing in faces with hammers instead of smashing swords and metal.
- The Farstriders: A warband of three Vanguard Hunters in Shadespire. The Prime, Sanson Farstrider, has an accompanying star falcon, whereas his subordinates, Almeric Eagle-Eye and Elias Swiftblade, wield a shock axe and storm sabre respectively.
- Stormsire's Cursebreakers: Two Evocators and their Knight Incantor leader, set to Shadespire to seek out a cure for reforging-induced flaws. Averon Stormsire is a specialist of breaking curses, Rastus the Charmed fights with fathomless contempt, and Ammis Dawnguard treats her role with holy reverence.
- Ironsoul's Condemnors: Named versions of the Easy Build Sequitors. (more details when Dreadfane drops)
- Tactics/Stormcast Eternals
- Space Marines - Their 40K counterparts. Compare and contrast.
- A quick overview on the stormcast eternals
- The price of immortality
- Birth of the Stormcast Eternals
- If you're using the Sacrosant chamber and versing Nighthaunt armies, play this for maximum lulz.
|Playable Factions in Warhammer: Age of Sigmar|