→Arcanites /& Daemon
**Can also be decent in combat with Paradoxical Shield giving him a 3+ rerollable save. Since he can cast twice a turn, have him cast Mystic Shield and Arcane Infusion on himself to make him kill and nearly indestructible.
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Fatemaster-en.pdf Fatemaster]:''' (120pts. Arcanites Mortal) a pure Flying melee leader in a magic focused faction. while not the strongest fighter he does have a 2+ save in melee unless his opponent is a monster or flys. His Command ability lets all
Tzeench unit wholly within 9" reroll hits, which is good for Screechers, Tzaangors, and Slave to Darkness elements. This also effects shooting attacks so he could roll with a pod of flamers or skyfires.
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Magister-en.pdf Magister]:''' (100pts. Arcanites Mortal Wizard) One of your good cheap mortal wizard that can also shoot a bolt from his staff and like to turn things into Spawns. He can cast additional spells if your casting roll was a double, even if it failed but the additional attempt is also a double he dies and may turn into a Spawn instead. His strong unique spell creates a spawn each turn it kills something right into combat (this will be FAQed soon) creating dangerous disruption. you may use him as a cheaper Gaunt Summoner, Using Fate dice to
grantey 2 successful casts, and tieing down foes with free spawn.
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Magister-on-Disc-of-Tzeentch-en.pdf Magister on Disc of Tzeentch]:''' (140pts. Arcanites Mortal Wizard) take a Magister and let him fly around the battlefield with +1 wound and better melee saves.