→Daemonic Powers: lost 3 in update
====<span style="color:#01bbe3;">Daemonic Powers</span>====
Any '''TZEENTCH DAEMON HERO''' can be given one of the following Daemonic Powers
#'''Aura of Mutability''': All your Tzeentch Daemon units within 3" of the Hero get re-rolls of 1's to wound. This works for shooting so put your Hero near big Horror units or Flamer units to allow them to wound more.
#'''Wellspring of Arcane Might''': Tzeentch Daemons within 9" of the Hero re-roll 1's to cast. Keep in mind that Horrors and Gaunt Summoners are Tzeentch Daemons, too. Also helps to make sure a Lord of Change pretty much never fails a casting roll.
#'''Aspect of Tzeentch''': while this Hero is on the field, any time you use a Destiny Dice for anything while he is on the field, you roll a D6, on a 6 you get a new one right back. Don't bet on this working more than twice per game, but those two times are already damn good.
====Notable Artifacts of the Realms====