* Agenda- Pick a Tzeentch Wizard. If they cast at least 2 spells that aren't unbound and got
a 9+ for each .
* Ability - they get +1 to casting for the rest of the game.
* Agenda- Pick one enemy unit on the battlefield that has 9 or more models, if it is destroyed
this(?) turn . * Ability- add 1 to hit rolls for the Tzeentch unit that destroyed it
pick 1 hero or monster on the battlefield with Wounds of 9 or more, kill it
* Ability- add 1 to the save rolls for attacks that target the unit that killed it.
at the start of charge phase pick one unit 9" away from enemy. if it makes a 9" or more charge. * Ability- that unit gets +1 attack to melee weapons
Tides of Anarchy:
if you take an objective from an opponent with unit with at least 9 models . * Ability- in that unit each model counts as 2 for capping objectives
===<span style="color:#01bbe3;">Command Traits</span>===