*''Command Trait'': Wholly within 12” can run and charge in same turn.
*''Artifact of Power'': improve rend by 1 and on unmodified 6 plus one dmg to one melee weapon
Clearly the best Lodge we have, reducing the greatest weakness of the army . The only question is to choose between this Lodge and the really good traits/artefacts we can pick without a Lodge.
*''Command Trait'': -1 wound rolls for attack against general and units wholly within 12”
*''Artifact of Power'': pick a weapon, re-roll wound rolls that target enemy heroes if unmodified hit is 6 then 1 MW in addition to normal dmg
Tanky Objective Campers: The Lodge.