All the troops, independently from their equipment can take throwing axes. Which you should always do since it gives you additional attacks at range without paying more for the unit!!!
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Fyreslayers_WSCards_Vulkite_Berzerker_EN.pdf Vulkite Berzerkers]:''' (
160 pts, min 10, max 30) Your standard ''Battleline'' unit. After their update they now have got two wounds and now have an ability that allows them to, once per battle, pile in and attack after being slain in the combat phase. this is ''huge''. if you're gonna be charged by a really powerfull enemy unit, crack this to still get the full attacks of your Berzerkers. In addtion, you can charge a powerful unit, fight, and then ''then the models your enemies kill can fight again.'' This has to be activated at the begining of the combat phase so don't forget it. In addition they now hit on 3's for all their weapons (except their Fyreseeel Throwing Axes, lol) so overall they arguably lost some durability, as they lost their Save-after-the-Save (though arguable, as they have two wounds now), but gained a large increase in damage output. One in five models can have a Horn of Grimnir which adds 1 to charge rolls. Would be especially nice when combined with Runeson on Magmadroth's command ability to roll 3 dice and pick the best two. They come with several different load outs for the whole unit:
**Bladed Slingshield and Handaxe or War-pick: the axes and picks are pretty similar, with the axes wounding better and the picks having Rend -1. The shields, on the other hand, grant you better saves in melee when they have not charged AND can cause mortal wounds on a charge, which is unreliable, but potentially powerful. Stats wise handaxes are better against 5+ and equal against 4+, but don't forget we have a prayer that give rerolls to wounds rolls, which makes the War-picks far superior, so good choice in a big buffed unit.
**Two Handaxes: Unlike most units with these options, Vulkite Berzerkers with two weapons get to reroll all failed To Hit rolls, not just 1s, so these make your Dorfs much killier outright.