Age of Sigmar/Tactics/Death/Flesh-Eater Courts

1 byte added, 17:37, 31 July 2019
Blisterskin Grand Court
*'''Command Trait: Hellish Orator'''
While this general is ON the battlefield, at the start of your hero phase roll a dice, on a 4+ you get a command point, in addition to your normal. Because we have no cap on CP generation, this is a great command trait. Especially with how CP hungry we are. This will always be useful, although it being random is a partial issue, of course, but it’s better than many other command traits. Try to ensure your general stays alive then, for example, an archregent Archregent kept at the back, because if he’s dead (most mounted kings will eventually get targeted and hoses down) or deep striking (zombie dragon Zombie Dragon kings can do that), this trait won’t work.
*'''Artifact: Eye of Hysh'''
Subtract 1 from hit rolls for attacks made within missile weapons that target a friendly Blisterkin BLISTERSKIN unit wholly within 6” of the bearer. The biggest weakness is the 6” range. However, it does work on the Bearer himself. Can be situational, especially against melee-centric armies like Ironjawz or Khorne, but will usually get at least some mileage. Don’t try to brick up your entire army around the Bearer though, it will be extremely awkward and difficult considering the large footprints of your army. Still a decent artifact.
All in all, a great Grand Court with lots of utility based artifact and trait. It’s useful, although it’s strengths are not immediately obvious and require finesse in using. One of the most important things about this is the fact that Flayers become battleline. Generally, Blisterskin Flayer lists have become competitive, and are seen as surprisingly strong, due to a mix of excellent mobility, lots of mortal wounds and a LOT of armor piercing damage, while still able to clear hordes quickly.