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[[File:It_is_a_good_pain.jpg|400px|thumb|right|To the right: a Zoanthrope. To the left:a poor soul getting chaingunned by Mind bullets.]]
The '''Zoanthrope''' is a [[Tyranid]] species characterised by its massive head, a long thin body dangling under it and having enough psychic power to turn a [[Land Raider]] inside out.
Sorry for about that. But Tenacious D did all but perfectly describe the Zoanthrope's abilities in their song Wonderboy. With their powers they can float (but not that high off of the ground), they can shoot holes the size of a [[Predator Tank]] in a Predator Tank (or melt small groups of [[MEQ]]s), and have the power to move you. With "you" meaning "your creatures that have Instinctive Behavior" because the Zoanthrope is a Synapse Creature. It also has a strong forcefield surrounding it, meaning that it has a good chance to shrug off otherwise lethal shots. And in older editions there were almost as good as [[Warriors]] at fighting. Like any Psyker, the Zoanthrope is vulnerable to brain overload and subsequent exploding craniums (or as [[Orks]] call it; 'eadbanging). If this happens the creature's brains burn out and it falls to the ground like a grotesque deflating balloon.
One Zoanthrope called "The Doom of Malan'tai" evolved to feed on psychic energy. It got the name after singlehandedly destroying Craftworld Malan'tai when it drained the Infinity Circuit. But according to recent developments , this creature has been thought to be the progenitor of a new sub-species of Zoanthrope called the [[Neurothrope]].
==On the tabletop==
Zoanthropes are used best against either vehicles, tough armoured models, or big monsters where they can simply ignore toughness and armour saves with impunity. In 8th edition they have access to three powers: the tank-wrecking Warp Blas-er, 'Smite', and one power that you can choose / roll for from the Tyranid powers table. The downside to this is that they can only attempt to manifest one power each turn, unless the unit numbers four or more models. However, their Smite does get a step up from that of other lesser psykers since - if the unit contains four or more models - it does 2D3 mortal wounds rather than D3. Once again, the larger the unit the better - it's almost like Games Workshop wants to push us to buy more models...
Because of the short range of their powers they have to come dangerously close to their target. This is why you should always provide enough [[DISTRACTION CARNIFEX|distractions]] so they are not shot to death in one turn. As they are Synapse Creatures, they will keep your Gaunts controllable, which is always nice but again remember the range on their weapons and that they are not as fast as [[Hormagaunt]]s. And while a single shot is likely to deal great damage to a single target, it is not guaranteed it will be destroyed: as such it is smart to take several of these in a single brood.
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