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Zoanthrope

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==On the tabletop==
Zoanthropes are used best against either vehicles , tough armoured models, or big monsterswhere they can simply ignore toughness and armour saves with impunity. As a Brotherhood of Psykers at Psychic Level 2 In 8th edition they have access to three powers: the tank-wrecking Warp Blast/LanceBlas-er, 'Smite', and one power that you can choose / roll for, and thanks to Psychic Focus they also get Dominionfrom the Tyranid powers table. The downside to this is that your psychic shooting attack is Mastery Level 2they can only attempt to manifest one power each turn, which means if you use one of your powers you cannot use unless the otherunit numbers four or more models. And However, their Brotherhood Smite does get a step up from that of Psykers rules means that you only need one test (and your opponent gets one Deny other lesser psykers since - if the Witch roll) to use your powers: Warp Blast/Lance is improved by 1 for each Zoanthrope in the brood, so with three of them your shots become Assault 3unit contains four or more models - it does 2D3 mortal wounds rather than D3. This is good because it speeds up rolling for your shotsOnce again, but one lucky roll from your opponent wastes an entire turn (and maybe your the larger the unit as well, if youthe better - it're unlucky)s almost like Games Workshop wants to push us to buy more models...
Because of the short range of their powers they have to come dangerously close to their target. This is why you should always provide enough [[DISTRACTION CARNIFEX|distractions]] so they are not shot to death in one turn. Keep in mind that, while they have a 3+ invulnerable save, they still have a 1/3 chance to die to a single good [[Missile Launcher|Krak Missile]] hit. Neither should you forget that they can be tied up in combat if they get charged: they are not very good at fighting and will stick in combat longer than you'd like. As they are Synapse Creatures, they will keep your Gaunts controllable, which is always nice but again remember the range on their weapons and that they are not as fast as [[Hormagaunt]]s. And while a single shot is likely to deal great damage to a single target, it is not guaranteed it will be destroyed: as such it is smart to take several of these in a single brood.
Tyranid players rejoice!
With the new update, they can deep-strike again using the Tyrannocyte, which makes them even more awesome. Buy a nice bug-balloon, stuff it with Zopes, and drop it behind [[Hammerhead Gunship|whatever scares you]] for instant gratification.
Some things of note come up with these unique psychic smile-inverters. First, now that we're in 8th edition, despite having a 3+ invul means that invulnerable they don't do still benefit from basically any degree of cover unless their brother-from-another-mother Venomthropes thanks to the rewritten Shrouding Spores rule, so it completely blocks may be worth buddying the floating snake 'nids up if you want your enemy's line of sight. This means Zoanthropes to have that Zoanthropes are independent extra bit of your Venomthrope-shrouded gaunt shields, for better or worseprotection. The only reliable way to keep them from being focus-fired into psychic pink mist is to make sure nothing can shoot them at all. Second, their 'Warp Blast ' (okay, so it's really Smite, but I've been calling it Warp Blast for five editions damnit and I'm not going to stop now!) power is a Warp Charge 2 5 attack. This means that to they have a majority chance of success, youbut it'll want s also much easier to deny nowadays due to pour at least 4 or 5 warp charge dice into their psychic testthe 8th edition Deny The Witch. This gives Keep them almost a 20% chance of Perils, but also takes more juice than away from enemy psykers and they are generating for your army. While multiple smaller squads of Zopes can should be an effective way good to spread the pain around the boardgo. Third, keep in mind that you are getting fewer shots per successful manifestation at least as of Blastrelease, meaning the shots are less cost-effectiveNeurothrope upgrade is free now. When you are trying to power more than two Zope squads, you can get seriously strapped for crackle, and you may find yourself unable to fire with all of them. The [[Neurothrope]] can save your bacon in Given that this regardbeastie lets the unit regain wounds after Smiting someone, generating you some extra points to zap withit's a no-brainer.
==In Last Stand==
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