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[[File:Maleceptor.jpg|300px|thumb|right|Looks so badass, but sucks so hard...]]
In late October 2014 [[GW|GeeDubs]] made a token attempt to help the [[Tyranids]] feel less useless and released two more monstrous creatures, one of which was the '''Maleceptor'''. Described as just being an extra large [[Zoanthrope]] with extra armor and some legs <del>[[Derp|because apparently bigger brains put out ''less'' levitation]]</del>
Square cube law . 4 times the psychic power would be levitating 8 times the weight. It appears to share the same model pack with the much less retarded [[Toxicrene]], with the Maleceptor growing six exposed brains out of its back.
Anyway, while the Toxicrene was at least decent, the Maleceptor became incredibly unpopular within ''minutes'', clocking in at 205 points with only 4+/5++ and Mastery Level 2. Its big gimmick is a unique power called Psychic Overload, and can cast it on three different targets a turn. It brings back memories of the old Doom of Malan'tai what with target takes a Ld test on 3d6 or else take d3 wounds with AP2 Ignores Cover. Only problem: it's Warp Charge 2. Go ahead and do some test rolls to see how many warp charge dice you need to make three WC2 powers. Also it's a Focused Witchfire power, so most opponents will force you to roll to-hit; did I mention the Maleceptor is only BS3? White Dwarf plays it up as the Tyranids' "psychic sniper", and it's so hilariously inept at it that [[Pyrovore|you wonder how the Hive Mind is still a threat at this point]].