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Zoanthrope

562 bytes added, 05:23, 29 December 2013
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==On the tabletop==
Zoanthropes are used best against either vehicles or big monsters. Because of the short range of their powers they have to come dangerously close to both their target. Because of this it is advicable to put them in either a [[Mycetic Spore]] or provide enough [[DISTRACTION CARNIFEX|distractions]] so they are not shot to death in one turn. And while they have a 3+ invulnerable save they are vulnerable to rocket sniping. Neither should you forget that they can be tied up in combat if they get charged: they are not very good at fighting and will stick in combat laster than you'd like. As they are Synapse Creatures, they will keep your Gaunts controlable, which is always nice but again remember the range on their weapons and that they are not as fast as your Gaunts. If you Deep Strike them in they can be used to enhance your Synapse covering, but this can put them right in the field of fire of your enemies. And while a single shot is likely to deal great damage to a target is is not guaranteed it will be destroyed: as such it is smart to take several of these in a single brood.
 
==In [[Last Stand]]==
In Last Stand, these things are assholes: Giant, flaming assholes. They do enormous damage, have immense knockback, a huge area-of-effect, and are remarkably durable for a floating snake-brain thing. They are the bane of every [[Last Stand - Lord General|Lord General]], since they can effectively one-shot the entire minion squad a General may have with him. They are, thankfully, easy prey for Sniper Rifle rounds and Shotgun solid slugs, and are a perfect target for a Chaos Sorcerer who is has the Improved Summoning wargear to clone.
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