Changes

Zoanthrope

193 bytes added, 05:26, 11 June 2013
Physiology
Sorry for that. But Tenacious D did all but perfectly describe the Zoanthrope's abilities in their song Wonderboy. With their powers they can float (but not that high off of the ground), they can shoot holes the size of a [[Predator Tank]] in a Predator Tank (or melt small groups of [[MEQ]]s), and have the power to move you. With "you" meaning "your creatures that have Instinctive Behavior" because the Zoanthrope is a Synapse Creature. It also has a strong forcefield surrounding it, meaning that it has a good chance to shrug off otherwise lethal shots. And in older editions there were almost as good as [[Warriors]] at fighting. Like any Psyker, the Zoanthrope is vulnerable to brain overload and subsequent exploding craniums (or as [[Orks]] call it; 'eadbanging). If this happens the creature's brains burn out and it falls to the ground like a grotesque deflating balloon.
 
One Zoanthrope called "The Doom of Malan'tai" evolved to feed off of psychic energy. It got the name after singlehandedly destroying Craftworld Malan'tai when it drained the Infinity Circuit.
==On the tabletop==
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