Setting:Hail and Kill/Sage

< Setting:Hail and Kill

Sage [150]Edit

You are a sage. Some say that you are a master of nature, but you know that nature isn't something one masters, it's something one is a part of. Your magical abilities focus on manipulating the natural energies of others, both to enhance and to deteriorate. You rituals take a long time; about an hour. In a pinch you can prepare a magical effect for later use, that is you do all but the last second of the ritual and then finish it when you need to, but that requires magical incense, oils, candles or other reagents.

AttributesEdit

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].

Secondary CharacteristicsEdit

Per 10 [-20]

AdvantagesEdit

Detect (Magic) [20], Sage's Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Magical -10%, Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required. -55%)

DisadvantagesEdit

Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac(Mild)[-10] or Sense of Duty (Adventuring companions or Nature) [-5].

† Multiplied for self-control number; see p. B120.

SkillsEdit

Primary SkillsEdit

Alchemy (VH) IQ+2 [16], Four Alchemy techniques, each (H) Alchemy+0 [2]-16

Secondary SkillsEdit

Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14

Background SkillsEdit

Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13; Cooking (A) IQ-1 [1]-13; Diagnosis (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; First Aid (E) IQ+0 [1]-14; Naturalist (H) IQ-2 [1]-12; Teaching (A) IQ-1 [1]-13; Veterinary (H) IQ-2 [1]-12.

Sample Sage AbilitiesEdit

Sample Sage Spells

Sample Sage's Servants