(For context: heliborne units refer to infantry forces which are transported by helicopter assets. Air Assault forces refer to units whose helicopters were capable of supporting the infantry while landing in combat zones. Airmobile forces refer to units whose helicopters could not be deployed into combat, and would use them as battle taxis. Airborne refers to deployment of vehicles and/or infantry via parachutes, NOT helicopters.)
Distinct from the US and Soviet Heliborne units, the British deployed airmobile units rather than air assault forces. From observations the Vietnam War, the Soviets and Americans designed helicopters which would deploy troops directly into the battle and featured a level of protection against small arms. While the Soviets chose to develop the MI-24 Hind as a flying tank equipped with an autocannon, rocket pods and ATGM missiles despite this machine being used as a simple transport. Units which relied on Hinds include the 13 Air Assault brigades of the VDV, and the Polish 6th Pomeranian Air Assault Division. The US separated their combat and transport helicopters with the Blackhawk toting a pair of door-mounted 7.62mm machine guns. Certain air assault units in the 101st Airborne and the 160th SOAR had their Blackhawks equipped with miniguns, as they were expected to enter active drop zones with a light enemy presence, serving as a blocking force against reinforcements for a certain location or to attack lightly defended locations.
For some absurd reason, the British failed to develop their helicopter tactics and were therefore stuck with the Lynx: an excellent combat helicopter but an incredibly poor choice for heliborne infantry, being more akin to the UH-1 Huey. While most
Hueys and Lynx AH-1s were equipped with a 7.62mm machine gun, these are not represented in-game.
In Team YankeeEdit
The Lynx only comes with all airmobile rifle and Milan platoons, meaning that your company HQ has to share a lynx with the rest of
the lower classes their brothers in arms. The use of these vehicles is straightforward for the most part; to transport troops into areas where your opponent would not like, such as their backline while using blitz orders to ensure that troops can get out immediately. Blitzing to land, then blitzing the infantry out of the transport. After which, you may consider using them to block enemy movement, such as landing a lynx directly in front of a tank.
Unlike the Hind, the Lynx has a mediocre 5+ aircraft save, and so should not be expected to survive any dedicated anti-air fire.
In Real LifeEdit
The Lynx was adopted in 1978 into the British Army Air Corps. Originally a civilian utility helicopter, the design was created to carry heavy loads in a slim, manoeuvrable package. This made it an excellent choice for the role of a gunship; as its small frame made it well suited to shoot and scoot tactics (Hunter-Killer tactics is incorrectly referred to in Iron Maiden; the term refers to having a team with a member designating targets while another actually executes the kill). Other variants for reconnaissance are available, with other gunship variants being equipped on modular pylons with rocket pods, autocannons or TOW missiles. Most transport variants of the Lynx utilized rocket pods or 7.62mm machine guns to try and provide some fire support to the infantry as a last resort.
|British Forces in Team Yankee|
|Tanks:||Chieftain - Challenger 1|
|Transports:||Spartan Transport - FV432 Transport - FV510 Warrior - Lynx Transport|
|Infantry:||Mechanized Company - Milan Section (Mechanized) - Airmobile Company - Milan Platoon (Airmobile) - Support Troop|
|Artillery:||Abbot Field Battery - M109 Field Battery - FV432 Mortar Carrier -M270 MLRS|
|Anti-Aircraft:||Spartan Blowpipe - Tracked Rapier|
|Tank Hunters:||Striker - Spartan MCT - Swingfire|
|Recon:||FV432 FOO - Scorpion - Scimitar -FV721 Fox|
|Aircraft:||Harrier Jump Jet - Lynx HELARM|