This is a Dvorak deck. Please see the main article for the rules

Players are sysadmins working through the weekend, desperately to keep things running, or at least have the least problems when everyone comes back to work on Monday.



When the deck is exhausted, shuffle the discards back into the deck. After the second time the deck is exhausted, whichever player has the most Service Things "running" in their network wins.



  • DoS Attack - Destroy a Service.
  • DoS Attack - Destroy a Service.
  • DoS Attack - Destroy a Service.
  • Script Kiddies - Discard two cards. Destroy a Service.
  • Unencrypted Passwords - If a player controls Telnet Daemon, you take their next turn for them.
  • Signed up for Pr0n! - Target player may choose to either skip their next turn, discard two cards at random, or destroy one of their services.
  • Remote Sprinkler Activation - Discard your hand. Flip a coin for each hardware target player controls - on heads, destroy it.
  • Faulty Drivers - Target Hardware card is rendered non-functional for the next two turns.
  • RIAA/MPAA - If a player controls Peer-to-peer Network Hub, destroy that and one additional Service they control.
  • Palladium - If a player controls Warez or Peer-to-peer Network Hub, destroy those and two additional Service they control. This may target more than one player simultaneously.
  • Brownout - Target player skips their next turn. Until that player's next playable turn, no Actions may target them, their Services or their Hardware.
  • Virus - Each player destroys one of their Services.
  • User-targetted Virus - Each player tosses a coin - on heads, they must destroy one of their Services, chosen by whoever played the Virus.
  • Trojan Horse - Look at an opponent's hand. You may play a card from their hand as if it were yours. Your opponent is considered the user of that card.
  • Chernobyl - Target player discards two cards at random.
  • Network Restructuring - Destroy one of your own Services. Draw 3 cards.
  • Kernel Recompile - End this turn and skip your next turn. During this period, your Services and Hardware may not be targeted by Actions. At the beginning of the turn after that, draw three cards.
  • Caffeine Overdose - Discard two cards. You can play another Action this turn, and this card doesn't use up an Action for purposes of using them.
  • Honeypot - Play in response to one of your Services being destroyed - the current player's turn ends immediately, and they miss their next turn.
  • Redirecting Firewall Rules - Play in response to an Action targetted against you or your Services. That action is redirected to the player of your choice.
  • Hidden Logs - Play in response to an Action. That Action succeeds, but the user must destroy one of their own Services.


  • TCP Wrappers - Play onto a Service. A service with TCP Wrappers cannot be destroyed by an opponent.
  • Search Engine - Play onto a Web Server. Action: Draw a card.
  • Warez - Play onto an FTP or Web Server. Action: Draw a card.
  • Overclocked! - Play onto a Hardware card you control. At the beginning of your turn, flip two coins. If both come down tails, the hardware is destroyed. Action: Draw a card.

Thing - HardwareEdit

  • Dual Processors - Once per turn, you may use an Action instead of playing a Thing.
  • OC-192 - When this card comes into play, draw two cards.
  • Tape Backup System - Action: Return one of your services that was destroyed since your last turn to your hand, if it is still in the discard pile. You cannot play a Thing in the same turn as you use this Action.
  • Cisco Router - Whenever you use an Action from a Thing, toss a coin. On heads, the Action fails. Whenever another player uses an Action on a Service you control, toss a coin. On heads, the Action fails.
  • RAID Array - Action: Put a Thing from your hand into play.

Thing - ServiceEdit

  • Web Server
  • FTP Server
  • POP3 Server
  • SMTP Server
  • Peer-to-Peer Network Hub
  • Telnet Daemon
  • SSH Daemon
  • X Windows Server
  • DNS Server
  • IRC Daemon
  • CVS Repository - Action: Draw a card. If it is a Service, put it into play. Otherwise, discard it. Any other player may discard two cards immediately to destroy the new service.
  • Open Source - When this Service comes into play, choose another Service controlled by another player. This card is considered a duplicate of that card even if that card is destroyed.