Dungeons & Dragons Campaign Settings

Dungeons & Dragons had always been replete with campaign settings, both those officially released and those created by DMs themselves. From the grim and dark world of Ravenloft, to the noble and chivalrous Dragonlance, they span all manner of interests and themes in order to provide as broad an attraction to players and DMs of all strips.

List of D&D Campaign SettingsEdit

  • Al-Qadim: A supplement to Forgotten Realms, taking place on the same planet. Fantasy medieval Middle East at the height of its wealth, science, and power.
  • Birthright: Long ago a bunch of gods died and heroic mortals gained their divine energy. One or more of your PCs is a descendant of those heroes.
    • Last supported edition: Advanced Dungeons & Dragons, unofficial porting to 3e taking place at http://www.birthright.net/. The 5e Dungeon Master's Guide actually mentioned it as a potential location for adventures and/or planar jaunts, though, which is more than most previous editions gave it, so who knows what the future holds?
  • Blackmoor: One of the three original campaign settings, developed by D&D co-creator Dave Arneson. Later retconned into Mystara as a Krull-esque distant past.
  • Dark Sun: Dying desert world.
    • Last supported edition: Dungeons & Dragons 4th Edition, though most 5e adventure modules discuss what would be needed to port them over to Athas, and the creators have stated they do plan to provide more support in the future.
  • Dragon Fist: If Dragonlance were manlier. D&D set in the world of wuxia folktales from ancient China Tlanguo, the land of this setting.
    • Last supported edition: None. Uses a weird hybrid of Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition rules. Published online-only by Wizards, never expanded or supported. Sold to Green Ronin (where its main creator went) who proceeded to... do absolutely nothing with it.
  • Dragonlance: One of the more well-known D&D settings, thanks to the many books about it. Twisted D&D standards in a Brighthammer40k sort of way. Home to the kender.
    • Last supported edition: Dungeons & Dragons 5th Edition, through a licensing agreement between WoTC and Sovereign Press, though mostly through discussing ways to port stuff over from other books. Unlike Athas, though, Krynn's close enough to Faerun for the conversion to be more comprehensive.
  • Eberron: Magitek adventurepunk in a world literally made of dragons.
    • Last supported edition: Dungeons & Dragons 5th Edition, though it took forever and spent years as just content that was either "translation guide in the back of the book" type or strictly WIP/playtest material.
  • Ghostwalk: The Monte Cook one everyone forgets exists. The Ethereal Plane meets inverse Ravenloft meets Forgotten Realms, and players can play as ghosts.
  • Greyhawk: One of the three original campaign settings, and the default D&D setting for most of its existence. Revered for being the personal setting of Gary Gygax.
  • Jakandor: Self-contained setting set on an island divided between magic-loving mage civilization, and magic-hating barbarian horde.
  • Kara-Tur: A supplement to Forgotten Realms, taking place on the same planet. Ancient fantasy China/Japan with some later material detailing India and Southeast Asia
  • Maztica: A supplement to Forgotten Realms, taking place on the same planet. Fantasy post-Columbian America, complete with paladins exterminating and suppressing the believers of native gods.
  • Mystara: One of the three original campaign settings, and the first one to be officially published and supported. Partially inspired Greyhawk, it paints a broad picture of the lands around Castle Greyhawk and was designed by David Cook and Tom Moldvay. (Also includes the Hollow World and Red Steel settings.)
  • Pelinore: For all you Britfag grognards out there. Somewhat similar to Ptolus in that it focused on a single city and it's surrounding environs.
  • Points of Light: The "default" setting for 4e. An entirely new world, called "Nentir Vale," completely separate from any existing D&D cosmology, presented as a predominantly blank slate with various cosmological and historical notes to hold it together before you begin personalizing it.
  • Spelljammer: D&D IN SPAAACE!
    • Last supported edition: Advanced Dungeons & Dragons, but authorized homebrew conversion to Dungeons & Dragons 3rd Edition took place at [1]. Rules for using a Spelljammer ship appear in Dungeons & Dragons 4th Edition Manual of the Planes. The 5e team has discussed it, mentioning that it's a very love-it-or-hate-it setting that makes it a bit of a rough sell, though they have said they want to do at least a little work with it. Got several mentions in Volo's Guide to Monsters, including the reintroduction of the iconic neogi adversaries.
  • Tékumel: The vary first setting ever to be published, and by TSR no less. An elaborate fantasy world based on Eastern themes. A whole language was build around it.
    • Last supported edition: Original Dungeons & Dragons (Although the game branched off D&D long ago to become its own thing. Its is currently in its fifth edition, under a whole new rule-set.)
  • Kingdoms of Kalamar: Fairly standard D&D type world, although with some notable changes - hobgoblins replacing orcs as the primary hostile humanoids. A third party setting originally, the third edition version was officially licensed but written by third party (and really bad mechanically). More known nowadays for becoming the setting for HackMaster.

Modern & Futuristic Campaign SettingsEdit

  • Dark Matter: an "all conspiracies are true" alternate version of Earth.
  • Dimension Zero: 2620 where the Nazis won and natural resources have run out that must steal from other realities to survive.
    • Last supported edition: Never. Was mentioned in the campaign primer for Project Javelin (was supposed to be a full Adventure Path for d20 Modern), but that campaign was canceled with only the first adventure (which takes place in another setting of the GM's choice) published.

Noteworthy/developed 'homebrew' settingsEdit