Chaos Space Marine Warband Creation Tables

The Chaos Space Marine Warband Creation Tables were actually the first of the faction creation tables created after Fantasy Flight Games released the "Rites of Battle" splatbook -- in fact, they basically were the Space Marine Chapter Creation Tables, but with every table corrupted into a Chaotic form.

Do not confuse this set of tables with the Chaos Warband Creation Tables -- those tables are for generating a Warband that also includes cultists and other non-Chaos Space Marines.


Warband StructureEdit

Legion Warband or Renegade Chapter? (d10)
1–5 Renegade Chapter (once a loyal Space Marine Chapter, now serving Chaos)
6-8 Legion Warband (a warband of one of the nine original Chaos Space Marine Legions)
9 Renegade Chapter, roll again for secondary element such as allied groups and units (this can stack)
10 Legion Warband, roll again for secondary element such as allied groups and units (this can stack)

Reason for FallEdit

Why did they fall? (Renegades only) (d100)
1-5 The Chapter Master was accused of heresy by the Inquisition. The Chapter fought against the Inquisition’s warriors and failed. they then began gathering followers to wage war
6-15 The Chapter was friends with the wrong people and ended up being punished because of this.
16–30 Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.
31–40 They tried to fight heresy with heresy. The Ordo Malleus made them pay gravely for this when they found out.
41–45 The Chapter rebelled, with originally good intentions, against the Imperium.
46-55 It was discovered that the Chapter's progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).
56-70 The Marines began indulging in the heretical and eventually became consumed by it.
71-80 A battle-brother discovered a mighty weapon. Little did he know a daemon was bound to it, which whispered dark words to its wielder.
81–90 The Chapter's forces were stationed in an area with a powerful Warp presence. This twisted their minds and corrupted them.
91–95 Near the brink of annihilation, the Marines took an extremely cowardly or horrible action to preserve their Chapter, and were excommunicated for this.
96-99 A major mutation appeared in the Chapter's gene-seed. Agents were deployed to remove the impure Marines, but when they failed the Chapter broke their bonds with the Imperium.
100 The Chapter was friendly with a group of xenos and collaborated with them a bit too frequently. When the Ordo Xenos found out, they had the Chapter Master executed and excommunicated his brothers.


Original Traitor Legion (Legion Warbands and Descendants only) (d100)
1-15 Black Legion
16-30 World Eaters
31-45 Iron Warriors
46-60 Word Bearers
61-75 Death Guard
76-85 Emperor's Children
86-92 Alpha Legion
93-99 Night Lords
100 Thousand Sons

Who was the Warband's Progenitor? (Renegade non-Legion Descendants only)(d100)
1-50 Ultramarines
51-60 Blood Angels
61–70 Dark Angels
71-80 Imperial Fists
81-90 White Scars
91–93 Raven Guard
94-96 Iron Hands
97-99 Salamanders
100 Space Wolves

Warband BeliefsEdit

Devotion to the Ruinous Powers (d10)
1-2 Loathed. Many of, if not all, the marines in the warband refuse to see Chaos as an ally and shun those who submit themselves to it, realizing the dangers of Chaos' ever-shifting nature.
3-7 Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark Gods when it benefits them.
8-10 Fanatic. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable. (if predecessor was word bearers this can be taken automatically)

Chaos Worship (d12) (Ignore if your warband's devotion is "loathed")
1–2 Chaos Undivided (If the Progenitor is the Iron Warriors, Alpha Legion or Night Lords, this is selected automatically)
3 One of the minor gods.
5-6 Slaanesh (If the Progenitor is the Emperor's Children, this is selected automatically)
4, 7 Nurgle (If the Progenitor is the Death Guard, this is selected automatically)
8, 11 Khorne (If the Progenitor is the World Eaters, this is selected automatically)
9-10 Tzeentch (If the Progenitor is the Thousand Sons, this is selected automatically)
12 Roll again, twice.

What form do the Chapters' beliefs take? (d100)
01-20 The Gods Above All - The warband reveres their God(s) above all else. Re-roll if your Warband's devotion to chaos is "Loathed".
21-25 Hail Horus! - The Marines of the Warband still honour the First Warmaster, who almost destroyed the Emperor.
26-35 Remember the Ancestors - The Marines remember and pay respects to those who come before them. They have a strong sense of tradition.
36-50 Death to the False Emperor - The Marines despise the carrion lord and his false empire. They hate every aspect of the Imperium and fight to bring it apart.
51-60 Suffer Not the Weak - Those who lack strength deserve no mercy, even fellow marines. Survival of the fittest.
61-70 Daemonhood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so. Re-roll if your Warband's devotion to chaos is "Loathed".
71-75 Power demands Sacrifice - The Marines of this force understand that in order to gain you must first give something in return. They're willing to sacrifice anything to advance themselves, even their lives or the lives of others.
76-80 Battle is Glory - To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.
81-90 Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the Warband's forces. Mutants, Beastmen and former foes can be found serving in this Warband.
91-99 Do what you want, for an Astartes is Free - These Marines are no longer bound by any laws or codes, and will do as they please when they please.
100 For the Emperor - The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.

Warband DemeanourEdit

Warband Demeanor (d10)
1 Exploit and Conquer. The Warband views all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These Marines are selfish and untrustworthy.
2 Scorched Earth. The battle-brothers of the Warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.
3 Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the Warband are ripped limb from limb.
4 Corruption Above All. Marines in the Warband love being twisted by the warp, viewing mutation as a blessing and boon. They are very willing to work with abhumans, mutants and other freaks because of this. Re-roll if your Warband's devotion to chaos is "Loathed".
5 Of a Lost Age. The Warband has access to much pre-Horus Heresy technology. Having these ancient weapons gives the Marines a respect and appreciation for the relics of old.
6 Stalk the Prey. The marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.
7 Extra Heresy. A surprisingly large amount of the warband is willing to work alongside aliens, so long as they also worship Chaos (also this isn’t always the case. May also just include mutual hatred for the same enemy.). The battle-brothers in this force are more tolerant than most others.
8 Desecrate and Defile. The Marines of this Warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are twisted by their hands.
9 Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend's life.
10 For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the Galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp's chosen. Re-roll if your Warband's devotion to chaos is "Loathed".

Common Mutations & DeficienciesEdit

Common Mutations/Deficiencies (if Neutral or Fanatic devotion) (d10)
1 Hunger for Flesh
2 Eyes of Night
3 No Rest for the Wicked
4 Freakish Skin
5 Voice of Evil
6-8 Body Horror
9 Breath Weapon
10 Multiple (make 2 rolls, re-rolling duplicates or 10's)

Common Mental Flaws (if Fanatic devotion) (d10)
1-2 Horus, is that you? - Marines have trouble remembering certain things and occasionally hallucinate.
3-4 LOUD AND PROUD - Marines feel to need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.
5-6 Surrounded by Traitors - Marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment.
7-8 I Must Get Closer! - Marines are obsessed with getting close to their enemies.
9-10 Sanity is for the Weak - Marines disregard pitiful things such as "logic" and "common sense".

Champion of LegendEdit

Figure of Legend (d100)
01-20 Champion of your choice.
21-50 Warband leader, Daemon Prince, or Chaos Lord
51-60 Sorcerer Lord
61-70 An extremely zealous Champion or Possessed
71-75 Dreadnought
76-85 Chosen or Terminator
86-90 Apothecary
91-95 Battle Brother of old
96-99 A Daemon who was close to the Warband. Re-roll if your Warband's devotion to chaos is "Loathed".
100 Choose for yourself

Deeds of Legend (d100)
01-25 The figure is remembered as a scourge of the Imperium, having ravaged many planets and slaughtering servants of the Emperor aplenty.
26-50 The figure of legend killed a renowned and mighty Imperial hero (like a Chapter Master, a well-known Inquisitor, or a famous Imperial Guard General).
51-70 The hero corrupted nearly an entire sector of planets, causing the populations of them to fall to Chaos. If your warband loathes Chaos, he instead managed to get entire sectors to violently rebel against Imperium rule, throwing them into total anarchy.
71-85 The legend committed great atrocities during the boarding of an Eldar Craftworld. He and his Warband are still hated to this day by the Eldar.
86-90 A fearsome champion of the Dark Gods, the figure ascended and became a Daemon Prince. He used his new power to crush all who opposed the Warband at the time. Re-roll if your Warband's devotion to chaos is "Loathed".
91-95 The hero led a campaign of extermination against a loyalist Astartes chapter, butchering them to the last man and stealing their gene-seed.
96-100 The figure of legend led many wars and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The Warband holds great hatred for the champion and his Marines to this day.

Warband HomeworldEdit

Warband Homeworld (d100)
01-10 Feral World
11-20 Feudal World
21-30 Industrial World
31-40 Agri World
41-45 Prison Planet
46-50 Hive World
51-55 Forge World
56-60 Dead World
61-70 Fortress World
71-75 Death World
76-80 Daemon World (Re-roll if your Warband's devotion is "Loathed")
81-90 Fleet-based
91-95 Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station
96-100 Space Hulk

Homeworld terrain (d100)
1–20 Jungle
21–30 Desert
31-45 Warp-twisted, roll again for the base terrain, automatic for Daemon Worlds
46–50 Ice
51–55 Ocean
56–70 Wasteland
71–75 Volcanic
76-85 Dead
86–95 Toxic
96–100 Airless

Combat DoctrineEdit

Combat doctrine (d10)
1 Rip and Tear - The marines revel in the glorious act of ripping and tearing the enemies' guts out in close combat. Woe betide any large enemy, as the marines love to disembowel enemies with huge guts. If a large enemy has no huge guts for the marines to tear out; it only serves to anger them further and seek more enemies with guts to rip and tear out. If your warband's progenitor is the World Eaters and/or your patron god is Khorne, this may be taken automatically.
2 Death from Afar - Marines prefer to fight from a distance. Enemies of the warband have to contend with legions of disciplined guns lines, snipers, and enough artillery to turn the battlefield into a giant crater.
3 Armoured Fist - The warband takes cues from the Imperial Guard. Every combat action they participate in is fought with a regiment's worth of armor and mechanized infantry, utterly crushing the opposition under their iron treads.
4 Unorthodox Warfare - The marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband's progenitor is the Alpha Legion and and/or your patron god is Tzeentch, this may be taken automatically.
5 Chemical Warfare - The marines prefer use a variety of chemical agents on the battlefield to enhance their strength and/or subject their enemies to a variety of painful deaths. Anywhere from potent combat stimulants, viral and mutating concoctions, toxic and corrosive weaponry, and anything else related to those, are free-game for the warband. If your warband's progenitor is the Emperor's Children or Death Guard and/or your patron god is Slaanesh or Nurgle, this may be taken automatically.
6 Drown them with Bodies - The Warband believes in the doctrine of strength in overwhelming numbers. Any battle they participate in is complimented by legions of mortal servants (or unwilling slaves), who throw themselves at the enemy with reckless abandon.
7 Daemons, Daemons EVERYWHERE - Any fight the warband participates in is followed by legions of chaos daemons, with the intent of turning the planet into a daemon world for the glory of Chaos. Re-roll if your Warband's devotion to chaos is "Loathed". If your warband's progenitor is the Word Bearers, this may be taken automatically.
8 Siege and Attrition - The Marines are experts in all things defense, from raising up a formidable fortress and creating nigh-impenetrable defensive lines, to assaulting enemy fortifications and breaking their lines. Basically, if it involves siege warfare, they know how to make sure the battle goes in their favor. If your warband's progenitor is the Iron Warriors, this may be taken automatically.
9 Bloody Rain - The marines take the saying "Death from Above", to the utmost extreme. The marines enter the fray through a massive rain of drop pods, warp portals, and dropships, while supported by legions of gunships, aircraft, and jump-infantry. This allows them to quickly strike at the enemy with precision and brutality, often before they even have a time to react.
10 Terror - The marines revel in the fear and suffering of their enemies. The warband's opponents are typically unable to fight when they attack, as their constant terror campaigns would have eroded their victims' resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses would then likely go insane from experiencing their wanton acts of cruelty, spreading the warband's brand of fear further. If your warband's progenitor is the Night Lords, this may be taken automatically.

Special EquipmentEdit

Special Equipment (d100)
01-10 Preferred Fighting Style
11-20 Special Chaos Icons. Re-roll if your Warband's devotion to chaos is "Loathed".
21-25 Daemon Weapons. Re-roll if your Warband's devotion to chaos is "Loathed".
26-35 Bestial Companion.
36-45 Ancient Weaponry.
46-50 Unholy Wargear.
51-60 Stolen Technology.
61-70 Special Mount.
71-80 Unique Daemon Engines. Re-roll if your Warband's devotion to chaos is "Loathed".
81-90 Special Armour.
91-100 Biological Experiments

Warband StatusEdit

Warband Status (d10)
1 Endangered
2-4 Slightly Understrength
5-6 Typical Strength
7-9 Slightly Overstrength
10 Massive

Cause of diminished strength (If Endangered or Slightly Understrength) (d10)
1 The Warband lost a considerable portion of their forces in the Warp or due to mechanical errors (Critical reactor failure, sabotaged drop ships, etc.)
2-4 The Warband is strong, but it's forces are spread thin, deployed in a Black Crusade, skirmishing, following their own agendas, etc.
5-6 Conflicts within the Warband. Anything from the Warband fracturing to an all-out civil war.
7-9 The Warband was slaughtered by Imperial, or something elses, forces in an ill-fated battle.
10 A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.

Cause of increased strength (If Slighly Overstrength or Massive) (d10)
1 The Warband is favoured by a mighty Chaos Lord, or perhaps one of the Legions, and allows it to draw upon their forces.
2-4 The Warband merged with a smaller Warband or picked up the remains of a defeated one.
5-6 The Warband joined forces with another Warband that shared the same goals or a common enemy.
7-9 Rumors of the Warband's power attracts lesser Warbands and other factions willing to serve them.
10 The Warband has incorporated a Chapter or Imperial Guard regiment who recently turned traitor into their ranks.

Warband Allies & EnemiesEdit

Warband allies. Who has our back? (d100)
1-5 Warmaster Abaddon
6-10 Populace of a waning Imperial Planet
11-15 Corrupt Governor or other high-ranking Imperial official
16-30 Chaos warband or specific Chaos Lord
31-35 Rogue Psyker Cult
36-40 Dark Mechanicus/Traitor Titan Legion
41-50 Chaos Cult. Re-roll if your Warband's devotion to chaos is "Loathed".
51-75 Specific group of Chaos/renegade mortals (renegade/corrupted Lost and the Damned regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)
76-80 Rogue Inquisitor
81-85 Specific Chaos Xenos or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below
86-95 A loyalist Astartes chapter who's heretical/radical ideals led them to do back-room deals with your warband.
96-100 Specific Daemon Prince, Greater Daemon, or other powerful daemon. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon's needs.

Who are the Warband's enemies?(d100)
1-10 Imperial Guard
11-20 Orks
21-30 Eldar
31-40 Tyranids
41-50 Space Marine Chapter
51-60 Skitarii
61-70 Imperial Knight House
71-80 Dark Eldar
81-90 Tau
91-99 Sisters of Battle
100 Other Xenos See here for inspiration. Alternatively, see below.

Minor Xenos Species/Empires(1d100)
1-10 Roll Twice
11-18 Hrud
19-20 Khrave
21-28 Fra'al
29-30 Scythian
31-40 Uluméathic League
41-48 Yu'vath/Legacy of the Yu'vath/Rak'gol
49-50 Enoulians
51-55 Enslavers
56-58 Saruthi
59-60 Dracolith
61-65 Bargesi
66-70 Tarrelians
71-73 Thyrrus
74-75 Paramours of the Morpheus Rift
76-80 Hellgrammite
81-85 Loxatl
85-90 Saharduin
91-92 Xenarch
93-95 Cythor Fiends
96-97 Nightmare-Engines of the Pale Wasting
98-100 Other Xenos Species (pick one or roll/write one up)

[Crunch tables removed.]