Campaign:Lands of Rebirth/Aroch Gojar< Campaign:Lands of Rebirth
(This is a dead sheet so I'll delete it when I get around to backing it up -Ed.) originally from 
- Campaign: Lands of Rebirth Exalted
- Name: Aroch Gojar
- Concept: It is a mystery to everyone
- Caste/Aspect: Solar/Dawn
- Motivation: Found my own grand kingdom!
- Positive intimacies: Gojar Lineage, The Ladies
- Negative intimacies: Gori Shudo
- Anima: What?
- Experience: 0/0
(write experience points as "unspent / total" plx)
Aroch Gojar was, perhaps fortunately, born to a rather small noble family in the Kingdom of the Reeds, of the Hundred Kingdoms. Despite a very coddled treatment in his early years, Aroch grew to be a very strong-willed young man. This irritated his elders to no end, as their agenda seemed to consist entirely of ways to stay out of trouble. Despite Aroch's continued 'help', the Gojars seemed desperate to stay powerless. He would make every effort to expand their sphere of power, from impassioned speeches before the family elders to taking his 'troops', consisting of his personal guard, and furiously taunting the neighboring kingdoms about their relative lack of 'justice', or something.
As time went on, Aroch's indelicate and even violent tactics wore on his family's patience, not to mention bringing down much trouble on the Gojars. The Shudo house, in particular, grew weary of this young blaggard's constant harassment of their outlying settlements. In secret, a plan was hatched. Gojar would...dispose of their wayward son, by means of overwhelming armed force. In return Shudo would supply a leader and figurehead for the force - Aroch's self-styled archrival, Gori Shudo.
The battle was fierce! And, you know, actually a battle! Though the army before Aroch was little more than thugs in uniform dress, and as fierce a warrior as Aroch was he was little match for such superior numbers. As a mortal. Somewhere in the red haze of battle, the young champion of House Gojar found himself moving with a speed beyond mortal capability, striking down enemies faster than any one man had a right to. He had Exalted, granted the spectacular power of the Unconquered Sun! Eventually, the dust settled, and survivors were truly few in number. Dehorsed, disowned, and alone, Aroch picked the direction that looked most like home and began walking. But the home he found was somehow not the home he had expected. It appeared to be a burial mound - the final resting place of some Celestial, disguised as a mound of forested earth.
A few days later, Aroch left the tomb, wielding armaments worthy of a Solar Exalted, and the terrible ambition of someone who knows it is his birthright to take the world and shape it as he wants. News of the new land of Saigoth soon reached his ears. A perfect, unspoilt land to lay the cornerstone of his domain. Charging into his former (and horribly surprised) family's domain, he used his newfound personal magnetism to rally a respectable group to his banner, and
- tl;dr My family is a bunch of derps but I rock now start worshipping me
Standing at a respectable 5'9", Aroch Gojar can be summed up in a few words. For most people, those words are 'stupid sexy'. Impossibly attractive, he cuts the archetypal, almost stereotypical image of the prettyboy heroic type. Long blonde hair, reaching down to the small of his back, frames his fair-skinned face. Muscular and toned, he alternates between graceful sweeping gestures when making his usual long-winded speeches about what is RIGHT, and vicious, blinding speed when in battle.
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●●● Manipulation ● Intelligence ●● Stamina ●●● Appearance ●●●●● Wits ●●●
Archery ●●● Integrity ●●● Craft x Athletics ●●● Bureaucracy x Martial Arts x Performance ●●● Investigation x Awareness ●●● Linguistics x Melee ●●●●● Presence x Lore ● Dodge ●●●●● Ride ● Thrown x Resistance ●●● Medicine x Larceny x Sail x War x Survival ● Occult x Stealth x Socialize ●
Languages: Riverspeak but Draw doesn't care so LOL
Archery, Martial Arts, Melee, Thrown, War
Integrity, Performance, Resistance, Athletics, Dodge
Melee: Swords +3d, Dodge: Close Combat +3d, Performance: Dramatic Speeches +2d.
Artifact 1/2/3: ●●/●●/● Manse: ●● Followers: ● Resources: ●●●
- General Essence Triumphant (Melee); (Performance); (Athletics); (Dodge) (Abil 1 Ess 2): #m, Reflexive (Step 1 for attacker, step 2 for defender), Combo-OK, Instant. Drop motes to kick ass.
RESPECT COMMANDING ATTITUDE Pg. 202
Cost: 5m; Mins: Performance 3, Essence 2; Type: Simple (Speed 4 in long ticks) Keywords: Combo-OK, Compulsion, Social Duration: One scene Prerequisite Charms: None
OX-BODY TECHNIQUE Cost: —; Mins: Resistance 1, Essence 1; Type: Permanent Keywords: Stackable Duration: Permanent. Taken for -1x1 and -2x2.
GRACEFUL CRANE STANCE Pg. 222
Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive Keywords: Combo-OK Duration: One scene
MONKEY LEAP TECHNIQUE Pg. 223 Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive Keywords: Combo-OK Duration: One scene
- Dodge Pg. 227
SHADOW OVER WATER
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None
SEVEN SHADOW EVASION Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Shadow Over Water. Flaw: Conviction.
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
No Combos :<
Regeneration:4 (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 20/31
Committed Essence: 11
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Compassion ●● Conviction ●●● Temperance ● Valor ●●●●
Virtue flaw: Foolhardy Contempt (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, challenged to single combat, etc.
--Artifacts: Facestabber (Orichalcum Daiklave. Spd-5, Acc-+4, Dam-+6L, Def-+3, Rte-4, Min-Str2, Artifact-●●, Attune-5m[A], Hearthstones-0/1)
Defender Plate (Orichalcum Breastplate. Soak-+6L/8B, Hardness-3L/3B, Mbl-0, Ftg-0, Artifact-●, Attune-2m[A], Hearthstones-0/1)
Orichalcum Hearthstone Bracers (+2d attack damage. Artifact-●●, Attune-4m[A], Hearthstones-1/1)
--Resources: -Weapons: Perfect Knife (Spd-5, Acc-+2, Dam-+3L, Def-+2, Rte-3, Tags-T), Exceptional Short Sword (Spd-4, Acc-+3, Dam-+4L, Def-+2, Rte-2), Fighting Gauntlet (Spd-5, Acc-+0, Dam-+5B, Def-+, Rte-2, Tags-M), Fine Long Bow (Spd-6, Acc-+2, Dam-Ammo, Rte-3, Rng-200, MaxStr-4, Tags-2, B).
(you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) -Animals: Riding Horse (With tack and stuff. STATS GO HERE)
Manses and HearthstonesEdit
The Monkey Stone (In: Orichalcum Hearthstone Bracers. Hearthstone-●●. Effect: Reduce Athletics difficulty involving jumping, balancing, or climbing by two (min 1), double climb speed & jump height.)
Dodge DV: 6(dex+dodge+Ess)/2 round up
Dodge MDV: 6(will+integ+Ess)/2 round down
Soak: 0A/7L/11B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/4L/7B (add half from armor and full from stamina)
Hardness: 0A/3L/3B (armor only)
Facestabber Face Stab (Speed 5, Accuracy 17, Damage +9L, Parry DV 8, Rate 4, Tags None)
Long Bow Shot (Speed 6, Accuracy 10, Damage I forgot, Rate 3, Tags B)
one Dying level per dot of Stamina
BP: +2 Melee , +2 Dodge , two +3/one +2 Specialties , +4 ● Background , +1 Virtue , Merit (Past Lives 1) , Flaw (Enemy 1) [-1]. 7/8
it's also helpful (but optional) if you write out charms you intend to buy