Bearfolk

Twenty-sided die.png This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

Bearfolk are, as the name suggests, a race of humanoid bears native to the Northlands in the setting of Midgard for Pathfinder 1st edition and Dungeons & Dragons 5th Edition. These towering ursine humanoids are renown for their strong family bonds, which form the cornerstone of their tribal culture, and their deep connection to nature. Their culture upholds honesty, trust, hard work and community as the highest of virtues, and their elders rule with an almost sacred authority. But they are also notorious for their passionate natures, with violent tendencies in particular ever-bubbling beneath the surface, making bearfolk potentially quite unpredictably violent.

5e PC StatsEdit

Ability Score Increase: +2 Strength
Size: Medium
Speed: 30 feet
Bite: You can make a Bite attack as an unarmed strike that deals 1d6+Str modifier Piercing damage on a hit.
Natural Armor: Your natural AC is 13 + your Dexterity modifier.
Powerful Build: You count as one size larger to determine your carrying, pushing, dragging and lifting capacities.
Ursine Talent: You are Proficient in Athletics and Perception.
Subrace: Grizzlehide or Purifier.

Grizzlehide:

Ability Score Increase: +1 Constitution
Bear Hug: When you take the Attack action, you can make an Unarmed Strike as a bonus action. If this attack hits, you can grapple the target in addition to damaging it. You can use this trait a number of times per day equal to your Constitution modifier (minimum 1) and regain all expended uses when you complete a Long Rest.
Thick Coat: You are Resistant to Cold damage.

Purifier:

Ability Score Increase: +1 Wisdom
Nature's Gift: You know 1 Cantrip of your choice from the Druid spell list, which uses Wisdom as its spellcasting ability score.
Stalwart Will: Once per short rest, you can add +1d4 to the result of an Intelligence, Wisdom or Charisma saving throw.